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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781484256381
· 쪽수 : 389쪽
· 출판일 : 2020-02-15
목차
Chapter 1: Getting Started
Chapter Goal: Learn about the licensing requirements to use Unreal Engine, get registered with Epic Games, and download and install the software.
Sub -Topics
1. Licensing1. Registration
2. Download & installation
Chapter 2: Basic ConceptsSub - Topics
1. Projects2. Levels
3. Actors
Chapter 3: Level EditorChapter Goal: Get an in-depth look at each part of the Level Editor, the main window of the Unreal Editor software.
Sub - Topics:
1. Level Editor overview
2. Place mode
3. Navigating within the viewport
4. Moving, rotating, and scaling actors
5. Snapping
6. Different ways to view your level
7. Content browser
8. Details panel
9. World outliner
Chapter 4: ActorsChapter Goal: Get an in-depth look at the most important Actor types in Unreal Engine.
Sub - Topics:
1. Static meshes2. Brushes
3. Materials
4. Lights
5. Atmospheric fog
6. Player Start Actor
7. Components
8. Volumes
Chapter 5: BlueprintsChapter Goal: Learn Unreal Engine’s visual scripting system, Blueprints. Learn how to make game rules, control Actors’ behaviors, and store data.
Sub - Topics:
1. Introduction to Blueprints
2. Variables
3. Arrays
4. Functions
5. Flow control
6. Accessing Actors within Blueprints
7. Blueprint classes
8. Timelines
Chapter 6: Players & InputChapter Goal: Learn how to create a playable character that you can control with the keyboard and mouse or a joypad.
Sub - Topics:
1. Game modes
2. Pawns
3. Characters
4. Controllers
5. Input mapping
6. Setting up basic character movement
Chapter 7: CollisionsChapter Goal: Learn about collisions, physics, damage, hit events, projectiles, and items.
Sub - Topics:
1. Collisions overview
2. Causing damage due to collisions
Chapter 8: User InterfacesChapter Goal: Learn how to use the UMG Editor inside Unreal Engine to create menus, progress bars, HUDs, and other user interfaces.
Sub - Topics:
1. UMG overview
2. Root widget
3. Canvas panel
4. Common Widget properties
5. Visual designer
6. Text Widget
7. Button Widget
8. Border Widget & image Widget
9. Progress bar Widget
10. Check box Widget
11. Horizontal box & vertical box
12. Grid panel & uniform grid panel
Chapter 9: AudioChapter Goal: Learn about using sound effects, music, and dialogue.
Sub - Topics:
1. Audio overview & sound waves
2. Sound cues
3. Attenuation
4. Importing and converting audio
Chapter 10: Additional TopicsChapter Goal: Learn how to find 3D objects to use in your game and how to import them into the Unreal Editor.
Sub - Topics:
1. Downloading content from the Epic Games launcher
2. Importing 3D objects from the Internet
Chapter 11: ProjectsChapter Goal: Go through a series of step-by-step project in order to create a playable game.
Sub - Topics:
1. Creating the sky
2. Creating the playing area
3. Building the inner structures
4. Building the elevator platform
5. Creating the enemies
6. Creating a rotating door
7. Creating a playable character
8. Adding a damage system
9. Creating the orb item10. Creating the HUD
11. Damage tint & collect item tint
12. Restrict door opening13. Creating a Pause menu
14. Game over and win screen menus
15. Adding audio to the game
16. Packaging the game