logo
logo
x
바코드검색
BOOKPRICE.co.kr
책, 도서 가격비교 사이트
바코드검색

인기 검색어

실시간 검색어

검색가능 서점

도서목록 제공

Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4

Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4 (Paperback)

David Nixon (지은이)
Apress
78,820원

일반도서

검색중
서점 할인가 할인률 배송비 혜택/추가 실질최저가 구매하기
55,170원 -30% 0원
560원
54,610원 >
yes24 로딩중
교보문고 로딩중
notice_icon 검색 결과 내에 다른 책이 포함되어 있을 수 있습니다.

중고도서

검색중
서점 유형 등록개수 최저가 구매하기
로딩중

eBook

검색중
서점 정가 할인가 마일리지 실질최저가 구매하기
로딩중

책 이미지

Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4
eBook 미리보기

책 정보

· 제목 : Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4 (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781484256381
· 쪽수 : 389쪽
· 출판일 : 2020-02-15

목차

Chapter 1:  Getting Started

Chapter Goal:  Learn about the licensing requirements to use Unreal Engine, get registered with Epic Games, and download and install the software.

Sub -Topics

1.      Licensing

1.      Registration

2.      Download & installation

Chapter 2:  Basic Concepts 
Chapter Goal:  Learn the fundamentals of game development with Unreal Engine, including Projects, Levels, and Actors. Get a basic introduction to the Unreal Editor software.

Sub - Topics   

1.      Projects

2.      Levels

3.      Actors

Chapter 3:  Level Editor

Chapter Goal:  Get an in-depth look at each part of the Level Editor, the main window of the Unreal Editor software.

Sub - Topics:  

1.      Level Editor overview

2.      Place mode

3.   Navigating within the viewport

4.   Moving, rotating, and scaling actors

5.   Snapping

6.   Different ways to view your level

7.   Content browser

8.   Details panel

9.   World outliner

Chapter 4:   Actors

Chapter Goal: Get an in-depth look at the most important Actor types in Unreal Engine.

Sub - Topics:

1.   Static meshes

2.   Brushes

3.   Materials

4.   Lights

5.   Atmospheric fog

6.   Player Start Actor

7.   Components

8.   Volumes

Chapter 5:   Blueprints

Chapter Goal:  Learn Unreal Engine’s visual scripting system, Blueprints. Learn how to make game rules, control Actors’ behaviors, and store data.

Sub - Topics:

1.   Introduction to Blueprints

2.   Variables

3.   Arrays

4.   Functions

5.   Flow control

6.   Accessing Actors within Blueprints

7.   Blueprint classes

8.   Timelines

Chapter 6:  Players & Input

Chapter Goal:  Learn how to create a playable character that you can control with the keyboard and mouse or a joypad.

Sub - Topics:

1.   Game modes

2.   Pawns

3.   Characters

4.   Controllers

5.   Input mapping

6.   Setting up basic character movement

Chapter 7:   Collisions

Chapter Goal:  Learn about collisions, physics, damage, hit events, projectiles, and items.

Sub - Topics:

1.   Collisions overview

2.   Causing damage due to collisions

Chapter 8:   User Interfaces

Chapter Goal:  Learn how to use the UMG Editor inside Unreal Engine to create menus, progress bars, HUDs, and other user interfaces.

Sub - Topics:

1.   UMG overview

2.   Root widget

3.   Canvas panel

4.   Common Widget properties

5.   Visual designer

6.   Text Widget

7.   Button Widget

8.   Border Widget & image Widget

9.   Progress bar Widget

10. Check box Widget

11. Horizontal box & vertical box

12. Grid panel & uniform grid panel

Chapter 9:  Audio

Chapter Goal:  Learn about using sound effects, music, and dialogue.

Sub - Topics:

1.   Audio overview & sound waves

2.   Sound cues

3.   Attenuation

4.   Importing and converting audio

Chapter 10:  Additional Topics

Chapter Goal:  Learn how to find 3D objects to use in your game and how to import them into the Unreal Editor.

Sub - Topics:

1.   Downloading content from the Epic Games launcher

2.   Importing 3D objects from the Internet

Chapter 11:  Projects

Chapter Goal:  Go through a series of step-by-step project in order to create a playable game.

Sub - Topics:

1.   Creating the sky

2.   Creating the playing area

3.   Building the inner structures

4.   Building the elevator platform

5.   Creating the enemies

6.   Creating a rotating door

7.   Creating a playable character

8.   Adding a damage system

9.   Creating the orb item

10. Creating the HUD

11. Damage tint & collect item tint

12. Restrict door opening

13. Creating a Pause menu

14. Game over and win screen menus

15. Adding audio to the game

16. Packaging the game

이 포스팅은 쿠팡 파트너스 활동의 일환으로,
이에 따른 일정액의 수수료를 제공받습니다.
이 포스팅은 제휴마케팅이 포함된 광고로 커미션을 지급 받습니다.
도서 DB 제공 : 알라딘 서점(www.aladin.co.kr)
최근 본 책