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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781484269169
· 쪽수 : 278쪽
목차
Chapter 1: Don't
Chapter Goal: In this chapter, you will get introduced to the core difficulties and challenges of the game making journey.
Chapter 2: The Fault in Our Stars
Chapter Goal: This chapter will discuss the first encounters with games as well as the process of finding the gaps and lacking. We will also discuss game analysis in this chapter.
Chapter 3: Don't Reinvent the Wheel
Chapter Goal: We will discuss the game engine and the purpose they serve as powerful and necessary tools in game development.
Chapter 4: Choose Your Arsenal
Chapter Goal: We will learn about game engines in greater detail including their pros n cons by building a RPG.
Chapter 5: It's All in My Head/ Don't Keep It All in Your Head
Chapter Goal: Learn to make Game Design Document, writing practices, and hurdles that may be stopping you from writing it.
Chapter 6: A Stitch in Time Saves Nine
Chapter Goal: This chapter teaches conventions of file naming, structuring, project structuring, coding (with some examples)
Chapter 7: Git Good
Chapter Goal: We will learn about version control
Chapter 8: Get Smart!
Chapter Goal: This chapter shows the ill effects of hard code. This would enable you to differentiate between good and bad approaches towards code and learn how to eliminate them.
Chapter 9: Game Design - The Three musketeers!
Chapter Goal: You will learn the overall journey of game design, understanding all the components, their role, and how to roll them properly.
Chapter 10: Game Feel and Effects
Chapter Goal: We will learn about camera effect, audio effect, particle effect in this chapter.
Chapter 11: Input Matters
Chapter Goal: Learn about choosing input styles properly.
Chapter 12: Help!
Chapter Goal: This chapter will helping you transcend through reality (pseudo code), dynamic difficulty.
Chapter 13: Platform Choosing (Pros n Cons)
Chapter Goal: This chapter will help you choose the right platform to publish your game.
Chapter 14: The Great Filter/Fermi Paradox
Chapter Goal: In this chapter, you will learn how to test your game and how to approach publishing and assessing the success.Chapter 15: Gameover - The Myth of Sisyphus/Insanity Loop/Core Loop
Chapter Goal: In the final chapter, we will evaluate all we have learnt by studying this game, its success, and the future