책 이미지
eBook 미리보기
책 정보
· 제목 : Beginning Unity Editor Scripting: Create and Publish Your Game Tools (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781484271667
· 쪽수 : 263쪽
· 출판일 : 2021-07-21
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781484271667
· 쪽수 : 263쪽
· 출판일 : 2021-07-21
목차
?Chapter 1: Introduction
Sub-topics
? Overview of Unity
? Why editor scripting
? What to expect in the book
Chapter 2: Unity Editor Scripting
Sub-topics:
? IMGUI
? Built-in Property Attribute
? Custom Inspector
? Editor Window
? Custom Property Drawer
? Scriptable Object
? Editor Specific Attribute
- ExecuteAlways
- AddComponentMenu
- CreateAssetMenu
? Component Icons
? Editor Undo/Redo
? Custom Menu
- Menu Item
- Context Menu
- Generic Menu
? Intro to UIToolKit
Chapter 3: Extending Existing Editor
Sub-topics:
? Hierarchy
? Editor Tools
? Settings Provider
? Scene View
? Gizmos
Chapter 4: Advance Editor Topics
Sub-topics:
? Popup Wizard (In editor helper)
? Custom Timeline Track
? Node Editor (GraphView)
Chapter 5: Code Structuring
Sub-topics:
? Package Manager
? Namespace
? Asmdef
Chapter 6: Case Study: RhythmGameStarter
Chapter 7: Case Study: ProArray
Chapter 8: Packaging Assets for Publish
Sub-topics:
? Branding
? Social Media
? Screenshots
? Videos
? Website
- Domain
- Framework
- Hosting (Vercel/Netlify)
? Changelog
- Standard-Version
? Documentation
- DocFX
- GitBook
Chapter 9: CI/DI for Faster Iteration
Sub-topics:
? Unity Cloud Build (Faster QA)
- Apple TestFlight
- Google Play Internal Test? GitHub Action
- Continuous Deploy DocFX
Chapter 10: Conclusion
Sub-topics:
? Review
저자소개
추천도서
분야의 베스트셀러 >














