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Build Your Own 2D Game Engine and Create Great Web Games: Using Html5, Javascript, and Webgl2

Build Your Own 2D Game Engine and Create Great Web Games: Using Html5, Javascript, and Webgl2 (Paperback, 2)

Kelvin Sung, Jebediah Pavleas, Jason Pace, Matthew Munson (지은이)
Apress
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Build Your Own 2D Game Engine and Create Great Web Games: Using Html5, Javascript, and Webgl2
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책 정보

· 제목 : Build Your Own 2D Game Engine and Create Great Web Games: Using Html5, Javascript, and Webgl2 (Paperback, 2) 
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781484273760
· 쪽수 : 741쪽
· 출판일 : 2021-12-04

목차

Chapter 1:  Introduction

Sub-Topics

·         Introduction to the IDE

·         Development environment setup

·         Guide to use the book

·         References

 

Chapter 2:  Working with HTML5 and WebGL2

Sub - Topics

·         HTML5 canvas for drawing

·         Project organization

·         Elementary drawing with WebGL2

·         Abstraction with JavaScript objects

·         Working with shaders and controlling the color

 

Chapter 3: Transformation and World Coordinate

Sub-Topics:        

·         Renderable: encapsulating drawing

·         Transforming a renderable object

·         Encapsulating the transform operator

·         View and projection transform and the viewport

·         The camera

 

Chapter 4: Common Components of a Game Engine

Sub-Topics:

·         The game loop

·         Keyboard input

·         Resource management and asynchronous loading

·         Game levels and scene files

·         Scene objects

·         Audio support

 

Chapter 5:  Working with Texture, Sprites, and Fonts

Sub-Topics:

·         Texture mapping and texture coordinates

·         Drawing with sprite sheets

·         Sprite animations

·         Fonts and drawing of text

 

Chapter 6:  Behaviors and Collisions

Sub-Topics:

·         Abstraction of game objects

·         Elementary behavior: chasing

·         Collision between game objects

·         Per-pixel accurate collisions

                               

Chapter 7:  Camera Manipulations

Sub-Topics:

·         Basic camera manipulations

·         Manipulation with interpolations

·         Camera shake effect

·         Working with multiple cameras

·         Mouse input through the cameras

                               

Chapter 8:  Illumination and Shadow

Sub-Topics:

·         Ambient light

·         Point light sources

·         Multiple light sources and distance attenuation

·         Diffuse reflections and normal mapping

·         Specular reflections and materials

·         Directional and spot lights

·         Simulation of shadows

                               

Chapter 9:  Physics

Sub - Topics:

·         Physics engine and rigid shapes

·         Broad-phase collision detection

·         Collision information and separation axis theorem

·         Collision between rectangles and circles

·         Movement and symplectic Euler integration

·         Resolving collisions

·         Support for rotations

·         Physics engine presets: wood, mud, ice, and dirt

                               

Chapter 10:  Particle Systems and Stenciling

Sub-Topics:

·         Particles and effects

·         Particle emitters

·         Particle system presets: fire, smoke, snow, dust, and explosion

·         Stencils

 

Chapter 11:  Supporting Camera Background

Sub-Topics:

·         Tiling of the background

·         Motion parallax

·         Layer management

 

Chapter 12:  Building a Sample Game: From Design to Completion

Sub-Topics:

·         Game concept and design

·         Integrating a setting: layout and playable space

·         Additional elements: interaction model and audio

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