logo
logo
x
바코드검색
BOOKPRICE.co.kr
책, 도서 가격비교 사이트
바코드검색

인기 검색어

실시간 검색어

검색가능 서점

도서목록 제공

Java Design Patterns: A Hands-On Experience with Real-World Examples

Java Design Patterns: A Hands-On Experience with Real-World Examples (Paperback)

Vaskaran Sarcar (지은이)
Apress
144,290원

일반도서

검색중
서점 할인가 할인률 배송비 혜택/추가 실질최저가 구매하기
118,310원 -18% 0원
5,920원
112,390원 >
yes24 로딩중
교보문고 로딩중
notice_icon 검색 결과 내에 다른 책이 포함되어 있을 수 있습니다.

중고도서

검색중
서점 유형 등록개수 최저가 구매하기
로딩중

eBook

검색중
서점 정가 할인가 마일리지 실질최저가 구매하기
로딩중

책 이미지

Java Design Patterns: A Hands-On Experience with Real-World Examples
eBook 미리보기

책 정보

· 제목 : Java Design Patterns: A Hands-On Experience with Real-World Examples (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 언어 > Java
· ISBN : 9781484279700
· 쪽수 : 661쪽
· 출판일 : 2022-05-20

목차

 Part-I: Foundation

Chapter 1:  SOLID Principles
Chapter Goal: To discuss all the 5 fundamental design principles-SRP, OCP, LSP, ISP, and DIP
Sub - Topics SRP, OCP, LSP, ISP, and DIP

Chapter 2:  Simple Factory Pattern
Chapter Goal: To discuss the simple factory pattern a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. It is the foundation for the factory method pattern and abstract factory pattern in Part II.

Part-II: Gang of Four Design Patterns

2.A: Creational Patterns

Chapter 3:  Factory Method Pattern
Chapter Goal: To discuss the factory method pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 4:  Abstract Factory Pattern
Chapter Goal: To discuss the abstract factory pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 5:  Prototype Pattern
Chapter Goal: To discuss the prototype pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 6:  Builder Pattern
Chapter Goal: To discuss the builder pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 7:  Singleton Pattern
Chapter Goal: To discuss the singleton pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

2.B: Structural Patterns

Chapter 8:  Proxy Pattern
Chapter Goal: To discuss the proxy pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 9:  Decorator Pattern
Chapter Goal: To discuss the decorator pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 10:  Adapter Pattern
Chapter Goal: To discuss the adapter pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 11:  Facade Pattern
Chapter Goal: To discuss the facade pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 12:  Flyweight Pattern
Chapter Goal: To discuss the flyweight pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 13:  Composite Pattern
Chapter Goal: To discuss the composite pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 14:  Bridge Pattern
Chapter Goal: To discuss the bridge pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

2.C: Behavioral Patterns

Chapter 15:  Visitor Pattern
Chapter Goal: To discuss the visitor pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 16:  Observer Pattern
Chapter Goal: To discuss the observer pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 17:  Strategy Pattern
Chapter Goal: To discuss the strategy pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 18:  Template Method Pattern
Chapter Goal: To discuss the template method pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 19:  Command Pattern
Chapter Goal: To discuss the command pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 20:  Iterator Pattern
Chapter Goal: To discuss the iterator pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 21:  Memento Pattern
Chapter Goal: To discuss the memento pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 22:  State Pattern
Chapter Goal: To discuss the state pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 23:  Mediator Pattern
Chapter Goal: To discuss the mediator pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 24:  Chain of Responsibility Pattern
Chapter Goal: To discuss the chain of responsibility pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 25:  Interpreter Pattern
Chapter Goal: To discuss the interpreter pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Part-II: Additional Design Patterns

Chapter 26:  Null Object Pattern
Chapter Goal: To discuss the null object pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Chapter 27:  MVC Pattern
Chapter Goal: To discuss the MVC pattern with the GoF definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. 

Part-III: Final talks on Design Patterns

Chapter 28:  Criticism to Design Patterns
Chapter Goal: To discuss the criticism to design patterns

Chapter 29:  Brief overview of Anti-Patterns
Chapter Goal: To discuss the anti-patterns

Chapter 30:  FAQ
Chapter Goal: This chapter will consist of the frequently asked questions to help readers with a quick revision. This chapter will also clear the doubts that may arise among similar patterns.




이 포스팅은 쿠팡 파트너스 활동의 일환으로,
이에 따른 일정액의 수수료를 제공받습니다.
이 포스팅은 제휴마케팅이 포함된 광고로 커미션을 지급 받습니다.
도서 DB 제공 : 알라딘 서점(www.aladin.co.kr)
최근 본 책