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Beginner's Guide to Streamlit with Python: Build Web-Based Data and Machine Learning Applications

Beginner's Guide to Streamlit with Python: Build Web-Based Data and Machine Learning Applications (Paperback)

Sujay Raghavendra (지은이)
Apress
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Beginner's Guide to Streamlit with Python: Build Web-Based Data and Machine Learning Applications
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· 제목 : Beginner's Guide to Streamlit with Python: Build Web-Based Data and Machine Learning Applications (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 인공지능(AI)
· ISBN : 9781484289822
· 쪽수 : 203쪽
· 출판일 : 2022-12-17

목차

?Chapter 1. Introduction to Steamlit

Chapter Goal: Introduce the reader to the Streamlit library

No of pages - 10

Sub -Topics
1. A brief introduction to Streamlit
2. Pre-requisites and installation guide for Streamlit
3. Creating our first Streamlit application
 
Chapter 2. Texts & Table Elements
Chapter Goal: The text is one of the important features that will be discussed in this chapter.

No of pages - 10

Sub -Topics
1. Write title, header, sub-header, markdown and a caption.
2. Code text, latex and default text in an application.
3. json, table, metric and dataframe in the application.

Chapter 3. Charts / Visualization 
Chapter Goal: Visualization is one of the important aspects in data science and machine learning. The visualizing techniques helps to understand the data more appropriately. In this chapter, we will implement different visualizing techniques that are available in python for data science and machine learning developers. 

No of pages - 20

Sub -Topics
1. Implementing simple charts 
2. Visualizing data using interactive charts in the application.
3. Implementing data into the maps. 

Chapter 4. Data and Media Elements
Chapter Goal: In this chapter, we will learn how media elements can be used in the streamlit application. 

No of pages - 20

Sub -Topics
1. We will first try to implement simple charts to start with and display them on the application.
2. Next, we will visualize data using interactive charts in the application.
3. At last, we will see how we can use data into the maps. 

Chapter 5. Buttons

Chapter Goal: One more important feature from Streamlit are buttons. These buttons are used to select the required data to process or visualize in the application developed. 

No of pages - 20

Sub -Topics
1. Introduction to buttons
2. Discuss various buttons like download button, checkbox, radio buttons and multiselect.
3. Sliders to select specific range of data.

Chapter 6. Forms

Chapter Goal: This chapter mainly focusses on data that will be provided by the user to process data in the application. We will discuss user data in terms forms.   

No of pages - 20

Sub -Topics
1. Discuss various types input data like numbers and text.
2. Discuss advanced input data like date, time, file uploads and color picker.  
3. Getting live image data from webcam

Chapter 7. Navigations
Chapter Goal: This chapter discusses about navigation on the application to be developed. The primary aim is to learn how to switch between multiple pages in an application using navigation.   

No of pages - 20

Sub -Topics
1. Discuss on navigation. 
2. Discuss the complex layouts associated with it.
3. Discuss on containers that can be used to hold multiple elements in it.


Chapter 8. Control Flow and Status
Chapter Goal: We will discuss on custom handling of application using control flow in this chapter. We will also learn on status elements provided by streamlit.   

No of pages - 20

Sub -Topics
1. Handling functionality of the application using control flow. 
2. Flow control of application can be changed from its default flow.
3. We will also check on the what are status elements? and their types available in Streamlit.

Chapter 9. Advanced Features
Chapter Goal: In this chapter, we will discuss on huge data handling, mutating data and optimizing performance of the Streamlit application.   

No of pages - 20

Sub -Topics
1. Handling huge data in the Streamlit Application developed for data science and machine learning.
2. Implementing various optimizing techniques to improve performance of the application. 
3. How to mutate data in live application.

Chapter 10. Project Build
Chapter Goal: Finally, we will discuss to build and run complete application on various platforms.   

No of pages - 10

Sub -Topics
1. Discuss various application platforms available.
2. Pre-requisites to implement developed application on these platforms.
3. Implement and run the project.
4. Test application on deployment and create requirement files for it.

Chapter 11. Use case: NLP Project Prototype
Chapter Goal: This chapter discusses about navigation on the application to be developed. The primary aim is to learn how to switch between multiple pages in an application using navigation.   

No of pages - 10

Sub -Topics
1. Pre-requisites.
2. NLP module that will be implemented in our application.
3. Test application after deployment.

Chapter 12. Use case: Computer Vision Project Prototype
Chapter Goal: We will develop a complete streamlit application on Computer Vision from scratch. We will see how all the features we have seen in the above chapters will be implemented in this application 

No of pages - 10

Sub -Topics
1. Pre-requisite.
2. Computer Vision techniques that needs to implemented.
3. Test all functions implemented on our deployed application.





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