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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781498787673
· 쪽수 : 552쪽
· 출판일 : 2026-01-05
목차
About Autodesk Maya. Project I. Lesson 1: Exploring the Maya Interface. Lesson 2: Creating a New Project. Lesson 3: Preparing Our Initial Scene. Lesson 4: Modifying Base Geometry. Lesson 5: Complex Shapes and Textures. Lesson 6: Creating a UV Set. Lesson 7: Material Creation Using Textures. Lesson 8: Using Curves to Create Objects. Lesson 9: Using Deformers. Lesson 10: Cleaning the Scene Through the Outliner. Project II. Lesson 11: Putting it All Together. Lesson 12: Introduction to Mudbox. Lesson 13: Improving Detail Through Scultping. Lesson 14: Creating a Skeleton. Lesson 15: Inverse Kinematics vs. Forward Kinematics. Lesson 16: Creating Skeletal Controls. Lesson 17: Skinning the Character. Project III. Lesson 18: Grouping Components. Lesson 19: Creating Custom Attributes. Lesson 20: Using Driver/Driven Keys. Lesson 21: Creating Initial Keyframes. Lesson 22: Refining Keyframes. Lesson 23: Cleaning-Up Animation Curves Using the Graph Editor. Lesson 24: Motion Paths. Project IV. Lesson 25: Prepping the Scene for Final Render. Lesson 26: Improving the Lighting. Lesson 27: Rendering.