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· 분류 : 외국도서 > 게임/토이 > 게임 > 비디오/전자게임
· ISBN : 9781501308536
· 쪽수 : 352쪽
· 출판일 : 2016-07-28
목차
Introduction - Taking Note of Music Games (Michael Austin, Howard University, USA) Part One: Preludes & Overtures Chapter 1 - Simon: The Prelude to Modern Music Video Games (William M. Knoblauch, Finlandia University, USA) Chapter 1 - Mario Paint Composer and Musical (Re)Play on YouTube (Dana M. Plank, The Ohio State University, USA) Chapter 3 - Active Interfaces and Thematic Events in The Legend of Zelda: The Ocarina of Time (1998) (Stephanie Lind, Queen's University, Canada) Chapter 4 - Sample, Cycle, Sync: The Music Sequencer and its Influence on Music Video Games (Michael Austin, Howard University, USA) Part Two: Virtuosi, Virtues, & the Virtual Chapter 5 - Consumerism Hero: The "Selling Out" of Guitar Hero and Rock Band (Mario A. Dozal, University of New Mexico, USA) Chapter 6 - Beat It! Playing the "King of Pop" in Video Games (Melanie Fritsch, University of Bayreuth, Germany) Chapter 7 - Virtual Jam: A Critical Analysis of Virtual Music Game Environments (David Arditi, University of Texas at Arlington, USA) Part Three: Concerts, Collaboration, & Creativity Chapter 8 - Guitar Heroes in the Classroom: The Creative Potential of Music-Games (David Roesner, University of Kent, UK, Anna Paisley, Glasgow Caledonian University, UK, and Gianna Cassidy, Glasgow Caledonian University, UK) Chapter 9 - Rocksmith and the Shaping of Player Experience (Daniel O'Meara, Princeton University, USA Chapter 10 - Rhythm Sense: Modality and Enactive Perception in Rhythm Heaven (Peter Schultz, University of Chicago, USA) Chapter 11 - Pitching the Rhythm: Music Games for iPad (Nathan Fleshner, Stephen F. Austin State University, USA) Afterword - Toadofsky's Music Lessons (William Cheng, Dartmouth College, USA) Glossary of Gaming and Musical Terms About the Contributors Index of Games General Index