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The World of Scary Video Games: A Study in Videoludic Horror

The World of Scary Video Games: A Study in Videoludic Horror (Paperback)

Bernard Perron (지은이)
Bloomsbury Academic
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The World of Scary Video Games: A Study in Videoludic Horror
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책 정보

· 제목 : The World of Scary Video Games: A Study in Videoludic Horror (Paperback) 
· 분류 : 외국도서 > 게임/토이 > 게임 > 비디오/전자게임
· ISBN : 9781501316197
· 쪽수 : 488쪽
· 출판일 : 2018-05-31

목차

Acknowledgments Introduction Part I: The Genre Chapter One The Horror: Falling into the Arena of Video Game Genres Crossing Paths with a "Monstrous" Concept The Need to Use a New Combo Finding Some Directions Chapter Two "You have once again entered the world of survival horror. Good luck!" Loading Screen. A Species of Their Own A Cross-Media Genre The (Survival) Horror Genre Chapter Three Something to Fear: From the Fictional to the Videoludic Gut Reactions The Answer Is Fear Fear-Motivated Actions Chapter Four Building the Pyramid of Scary Video Games: Toward the Scare Tactics of the Videoludic Horror Genre The Gaming Apparatus: Technical and Formal Aspects The Videoludic Treatment of Horror Figures of Interactivity, Actional Modalities and Scare Tactics The Pyramid of Scary Video Games Part II: The History Chapter Five Thinking about the History of the Videoludic Horror Genre, Part I: From Teleology to the Initial Cluster Teleology, This Monster (Before 1981) The Scattered Generic Cluster (1981-1991) Chapter Six Thinking about the History of the Videoludic Horror Genre, Part II: Crystallization and Bipolarity The Crystallization of the Survival Horror (1992-2005) The Antipodal Clusters: Fight or Flight (2006-2016) Scary Virtual Reality (2017 and the future.) Part III: The Scare Tactics Chapter Seven The Frightening Regimes of Vision The Experience of Gamership Third-Person Frightening Regime of Vision First-Person Frightening Regime of Vision Seeing Is Not Everything Chapter Eight The Frightening Regimes of Audition Third-Person and First-Person Frightening Regimes of Audition Synch to the Rendering of the Gruesomeness (In) A Fearful Mood Dreadful Listening and Terrifying Forewarnings Chapter Nine Scary Playgrounds Setting the Mood Caught up in the Maze Unsettling Progression Chapter Ten Monsters Meet Scared Player(-Characters) Some Kind of Monster Figures Under Threat Seek and Destroy Surviving Horror Afterword References Ludography Index

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