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War Games: Memory, Militarism and the Subject of Play

War Games: Memory, Militarism and the Subject of Play (Paperback)

Philip Hammond, Holger P?zsch (엮은이)
Bloomsbury Academic
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War Games: Memory, Militarism and the Subject of Play
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· 제목 : War Games: Memory, Militarism and the Subject of Play (Paperback) 
· 분류 : 외국도서 > 인문/사회 > 사회과학 > 미디어학
· ISBN : 9781501382529
· 쪽수 : 288쪽
· 출판일 : 2021-06-17

목차

Notes on Contributors Acknowledgements Introduction: Studying War and Games Philip Hammond (London South Bank University, UK) and Holger Potzsch (UiT - The Arctic University of Norway) I: Militarism and the Gaming Subject 1. Reality Check: Videogames as Propaganda for Inauthentic War Philip Hammond (London South Bank University, UK) 2. Playing in the End Times: Wargames, Resilience and the Art of Failure Kevin McSorley (University of Portsmouth, UK) 3. The Political Economy of Wargames: The Production of History and Memory in Military Video Games Emil Lundedal Hammar (UiT - The Arctic University of Norway) and Jamie Woodcock (University of Oxford, UK) 4. Understanding War Game Experiences: Applying Multiple Player Perspectives to Game Analysis Kristine Jørgensen (University of Bergen, Norway) II: Playing War, History, and Memory 5. Playing the Historical Fantastic: Zombies, Mecha-Nazis and Making Meaning about the Past Through Metaphor Adam Chapman (University of Gothenburg, Sweden) 6. Machine(s) of Narrative Security: Mnemonic Hegemony and Polish Games about Violent Conflicts Piotr Sterczewski (Jagiellonian University in Krakow, Poland) 7. National Memories and the First World War: The Many Sides of Battlefield 1 Chris Kempshall (the Imperial War Museum, UK) 8. Let's Play War: Cultural Memory, Celebrities and Appropriations of the Past Stephanie de Smale (Utrecht University, the Netherlands) III: Wargames/Peacegames 9. The Wargame Legacy: How Wargames Shaped the Roleplaying Experience from Tabletop to Digital Games Dimitra Nikolaidou (Aristotle University of Thessaloniki, Greece) 10. Critical War Game Development: Lessons Learned from Attentat 1942 Vit Sisler (Charles University, Czech Republic) 11. Simulating War Dynamics: A Case Study of the Game-based Learning Exercise Mission Z: One Last Chance Joakim Arnøy (Narvik War and Peace Centre, Norway) 12. Positioning Players as Political Subjects: Forms of Estrangement and the Presentation of War in This War of Mine and Spec Ops: The Line Holger Potzsch (UiT - The Arctic University of Norway) Afterword: War/Game Matthew Thomas Payne (University of Notre Dame, USA) Index

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