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책 정보
· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 그래픽
· ISBN : 9781558606593
· 쪽수 : 672쪽
· 출판일 : 2005-02-02
목차
Part I Computer Graphics Intro and OpenGL: Concepts; Geometry Representation & Modeling; 3D Transformations; Color, Lighting, and Surface Attributes; Rasterization; Images as Primitives; OpenGL Virtues; Image Processing; Texture Mapping; Window System Integration; Hardware Implementations of the Pipeline. Part II Basic Techniques: Multiple Rendering Passes; Texture Mapping; Lighting; Blending and Compositing; Transparency; Antialiasing; Image Processing; Transform Techniques. Part III: Application Specific Techniques: CAD & Modeling; Scene Realism; Natural Phenomena; Special Effects; Illustration and Artistic Techniques; Scientific Visualization; Performance Measurement & Tuning; Visual Simulation and Entertainment. Appendices: Portability Considerations; OpenGL Extensions