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· 제목 : Better Game Characters by Design: A Psychological Approach [With Dvdrom] (Paperback) (A Psychological Approach)
· 분류 : 외국도서 > 예술/대중문화 > 디지털
· ISBN : 9781558609211
· 쪽수 : 364쪽
· 출판일 : 2006-07-01
· 분류 : 외국도서 > 예술/대중문화 > 디지털
· ISBN : 9781558609211
· 쪽수 : 364쪽
· 출판일 : 2006-07-01
목차
- About the Author
- Foreword by Tim Schafer
- Preface
- About the DVD
- I First Impressions
- What Is Covered and Why
- Who Will Find Part I Most Useful
- Overview of Key Concepts
- Take-Aways from Part I
- 1 Social Surface
- 1.1 What Is Covered and Why
- 1.2 The Psychological Principles
- 1.3 Design Pointers
- 1.4 Interview: Gonzalo Frasca
- 1.5 Summary and What Is Next
- 1.6 Exercises
- 1.7 Further Reading
- 2 Practical Questions - Dominance, Friendliness, and Personality
- 2.1 What Is Covered and Why
- 2.2 The Psychological Principles
- 2.3 Design Pointers
- 2.4 Summary and What Is Next
- 2.5 Exercises
- 2.6 Further Reading
- II Focus on the Player
- What Is Covered and Why
- Who Will Find Part II Most Useful
- Overview of Key Concepts
- Take-Aways from Part II
- 3 Culture
- 3.1 What Is Covered and Why
- 3.2 The Psychological Principles
- 3.3 Design Pointers
- 3.4 Interview: Ryoichi Hasegawa and Roppyaku Tsurumi of Sony
- 3.5 Interview: Lewis Johnson
- 3.6 Summary and What Is Next
- 3.7 Exercises
- 3.8 Further Reading
- 4 Gender
- 4.1 What Is Covered and Why
- 4.2 The Psychological Principles
- 4.3 Design Pointers
- 4.4 Interviews with Gamers - Personal Perspectives
- 4.5 Summary and What Is Next
- 4.6 Exercises
- 4.7 Further Reading
- III Using a Character's Social Equipment
- What Is Covered and Why
- Who Will Find Part III Most Useful
- Overview of Key Concepts
- Take-Aways from Part III
- 5 The Face
- 5.1 What Is Covered and Why
- 5.2 The Psychological Principles
- 5.3 Design Pointers
- 5.4 Summary and What Is Next
- 5.5 Exercises
- 5.6 Further Reading
- 6 The Body
- 6.1 What Is Covered and Why
- 6.2 The Psychological Principles
- 6.3 Design Pointers
- 6.4 Interview: Chuck Clanton
- 6.5 Summary and What Is Next
- 6.6 Exercise
- 6.7 Further Reading
- 7 The Voice
- 7.1 What Is Covered and Why
- 7.2 The Psychological Principles
- 7.3 Design Pointers
- 7.4 Further Directions - Emotion Detection
- 7.5 Interview: MIT Media Lab's Zeynep Inanoglu and Ron Caneel
- 7.6 Summary and What Is Next
- 7.7 Exercise
- 7.8 Further Reading
- 7.9 Answers to Exercises
- IV Characters in Action
- What Is Covered and Why
- Who Will Find Part IV Most Useful
- Overview of Key Concepts
- Take-Aways from Part IV
- 8 Player-Characters
- 8.1 What Is Covered and Why
- 8.2 The Psychological Principles
- 8.3 Design Pointers
- 8.4 Interview: Marc Laidlaw
- 8.5 Summary and What Is Next
- 8.6 Exercises
- 8.7 Further Reading
- 8.8 Acknowledgments
- 9 Nonplayer-Characters
- 9.1 What Is Covered and Why
- 9.2 The Psychological Principles
- 9.3 Dimensions of Social Roles and NPCs
- 9.4 Common Social Roles in Games
- 9.5 Design Guidelines
- 9.6 Summary and What Is Next
- 9.7 Exercises
- 9.8 Further Reading
- V Putting It All Together
- What Is Covered and Why
- Who Will Find Part V Most Useful
- Overview of Key Concepts
- Take-Aways from Part V
- 10 Process
- 10.1 What Is Covered and Why
- 10.2 Arguments for Bringing a Social-Psychological Approach to Game Development
- 10.3 The Development Time Line
- 10.4 Building in the Social-Psychological Approach
- 10.5 Interview: Tim Schafer
- 10.6 Summary and What Is Next
- 10.7 Further Reading
- 11 Evaluation
- 11.1 What Is Covered and Why
- 11.2 The Psychological Principles
- 11.3 Current Evaluation Practice in Game Design: Market Research and Play Testing
- 11.4 Taking Design to the Next Level with Preproduction Evaluation
- 11.5 A Note on Postproduction Evaluation
- 11.6 Evaluation Checklist
- 11.7 Games Usability Perspectives
- 11.8 Interview: Randy Pagulayan
- 11.9 Interview: Nicole Lazzaro
- 11.10 Affective Sensing: An Evaluation Method for the Future?
- 11.11 Summary
- 11.12 Exercises
- 11.13 Further Reading
- Appendix
- Index
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