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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781598638066
· 쪽수 : 444쪽
· 출판일 : 2009-03-10
목차
Part 1: Algorithms 1. 2D Car Physics; 2. 3D Matrix Math Demystified; 3. Multi-Threaded and Distributed Computing with the Actor Model; 4. Grid-Based Collision Detection and Raycasting; 5. In-Memory Data Compression and Decompression; 6: Finite State Machines and Regular Expressions 7: Memoization: A Technique to Speed Up Recursive Computations Part 2: AI 8: Application of Genetic Programming to the Snake Game 9: Precalculated Pathfinding Part 3: Graphics 10: Axonometric Projections: A Technical Overview 11: Real-Time Realistic Cloud Rendering and Lighting 12: A Closer Look at Parallax Occlusion Mapping 13: Quadtrees 14: Efficient Normal Computations for Terrain Lighting in DirectX 10 15: Continuous Collision Detection for Translating Ellipsoid 16: Soft-Edged Shadows 17: Box Filtering Height-Maps for Smooth Rolling Hills 18: Exploring Metaballs and Isosurfaces in 2D 19: Dynamic 2D Soft Shadows Part 4: Networking 20: Multicasting for Multiplayer Games Part 5: C++ 21: Debugging in Visual Studio- Part 2 22: 20 Issues of Porting C++ Code on the 64-Bit Platform 23: Writing Endian-Independent Code in C++ 24: Test Driven Expression Template Programming 25: Improving Performance in C++ with Compile-Time Polymorphism 26: Implementing a Software Cache














