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· 제목 : Plunkett's Games, Apps & Social Media Industry Almanac 2024: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Compa (Paperback) 
· 분류 : 외국도서 > 경제경영 > 일반
· ISBN : 9781647880040
· 쪽수 : 314쪽
· 출판일 : 2023-07-09
· 분류 : 외국도서 > 경제경영 > 일반
· ISBN : 9781647880040
· 쪽수 : 314쪽
· 출판일 : 2023-07-09
목차
- How To Use This Book
- Chapter 1: Major Trends Affecting the Games, Apps & Social Media Industry
- 1) Introduction to the Games, Apps and Social Media Industry
- 2) Overview of the Electronic Games Industry
- 3) Overview of the Mobile Apps Industry
- 4) Overview of the Social Media Industry
- 5) Social Media Rakes in Global Online and Mobile Ad Revenues
- 6) Streaming Apps Take Over TVs
- 7) New Video Game Console Technologies and Features Boost Sales
- 8) Online (Cloud Gaming) & Mobile Games Compete with Consoles
- 9) Virtual Reality/Augmented Reality and 3-D Technologies Create Opportunities for the Tech Industry/Immersion Games to Grow
- 10) The Metaverse Attracts Investment
- 11) Fantasy Sports Post Growth, with 60 Million Players
- 12) eSports: Electronic Games Become Spectator Sports
- 13) Virtual Worlds Provide Revenue for Games Publishers
- 14) Global Mobile Apps Revenues Hit $167 Billion Yearly
- 15) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
- 16) Gamification: Games Technology Boosts Education and Training
- 17) Sports Equipment and Social Media Converge
- 18) Digital Assistants Include Amazon's Echo and Google's Home/Alexa and Similar Software Power Third-Party Developers
- 19) The Future of Games, Apps & Social Media
- Chapter 2: Games, Apps & Social Media Industry Statistics
- Games, Apps & Social Media Industry Statistics and Market Size Overview
- Internet Usage Demographics, U.S.: 2021
- Use of Different Online Platforms: 2022
- Social Media Usage Demographics, U.S.: 2021
- Home Broadband Adoption Demographics, U.S.: 2021
- Smartphone Adoption Demographics, U.S.: 2021
- Number of Business & Residential High Speed Internet Lines, U.S.: 2018-2023
- Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses: 2017-2022
- Software Publishing Industry, U.S.: Estimated Selected Expenses: 2017-2022
- Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2018-2021
- Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
- Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017-2022
- Internet Access Technologies Compared
- Chapter 3: Games, Apps & Social Media Industry Contacts
- Addresses, Telephone Numbers and Internet Sites
- Chapter 4: THE GAMES, APPS & SOCIAL MEDIA 200:
- Who They Are and How They Were Chosen
- Index of Companies Within Industry Groups
- Alphabetical Index
- Index of U.S. Headquarters Location by State
- Index of Non-U.S. Headquarters Location by Country
- Individual Profiles on each of THE GAMES, APPS & SOCIAL MEDIA 200
- Additional Indexes
- Index of Hot Spots for Advancement for Women/Minorities
- Index by Subsidiaries, Brand Names and Affiliations
- A Short Games, Apps & Social Media Industry Glossary
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