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· 분류 : 외국도서 > 인문/사회 > 사회과학 > 사회학
· ISBN : 9781786305046
· 쪽수 : 272쪽
· 출판일 : 2020-02-14
목차
Part 1. History and Identity
1. The Origins of Projection Mapping, Ludovic Burczykowski.
2. The Spatialization of the Gaze with the Projection Mapping Dispositive, Justyna Weronika Labadz.
3. Projection Mapping: A New Symbolic Form?, Martina Stella.
4. Points of View: Origins, History and Limits of Projection Mapping, Ludovic Burczykowski and Marine Thebault. Part 2. Texts and Techniques
5. Listening to Creators in Residence, Marine Thebault and Daniel Schmitt.
6. Projection Mapping and Automatic Calibration: Beyond a Technique, Sofia Kourkoulakou.
7. Projection Mapping Gaming, Julian Alvarez.
8. Projection Mapping and Photogrammetry: Interest, Contribution, Current Limitations and Future Perspectives, Nicolas Lissarrague.
9. Points of View: Sound, Projection and Interaction, Jeremy Oury, Ludovic Burczykowski and Marine Thebault.
Part 3. Production and Dissemination
10. The Factory of the Future, Augmented Reality and Projection Mapping, Pascal Level.
11. Heritage Mediation through Projection Mapping, Alexandra Georgescu Paquin.
12. Projection Mapping: A Mediation Tool for Heritage Resilience?, Hafida Boulekbache and Douniazed Chibane.
13. Architectural Projection Mapping Contests: An Opportunity for Experimentation and Discovery, Jeremy Oury.
14. Points of View: Supporting and Highlighting Projection Mapping, Marine Thebault and Ludovic Burczykowski.














