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· 분류 : 외국도서 > 컴퓨터 > 사회이슈
· ISBN : 9781848828247
· 쪽수 : 318쪽
· 출판일 : 2009-12-17
목차
Introduction.- A New World View.- Culture and Creativity: World of Warcraft Modding in China and The U.S.- The Diasporic Game Community: Trans-Ludic Cultures and Latitudinal Research Across Multiple Games and Virtual Worlds.- Science, Technology and Reality in The Matrix Online and Tabula Rasa.- Spore: Assessment of the Science in an Evolution-Oriented Game.- Medulla: A Cyberinfrastructure-Enabled Framework for Research, Teaching and Learning with Virtual Worlds.- A Virtual Mars.- Opening the Metaverse.- A Typology of Ethnographic Scales for Virtual Worlds.- Massively Muliplayer Online Games as Living Laboratories: Opportunities and Pitfalls.- Examining Player Anger in World of Warcraft.- Dude Looks Like a Lady.- Virtual Doppelgangers: Psychological Effects of Avatars Who Ignore Their Owners .- Speaking in Character:Voice Communication in Virtual Worlds.- What People Talk About in Virtual Worlds.- Changing the Rules: Social Architectures in Virtual Worlds .- Game-Based Virtual Worlds as Decentralized Virtual Activity Systems.- When Virtual Worlds Expand.- Cooperation, Coordination and Trust in Virtual Teams: Insights from Virtual Games














