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Collaborative Design : Proceedings of coDesigning 2000

Collaborative Design : Proceedings of coDesigning 2000 (Paperback, Softcover reprint of the original 1st ed. 2000)

Stephen A. R. Scrivener, Linden J. Ball (엮은이)
Springer
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Collaborative Design : Proceedings of coDesigning 2000
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· 제목 : Collaborative Design : Proceedings of coDesigning 2000 (Paperback, Softcover reprint of the original 1st ed. 2000) 
· 분류 : 외국도서 > 기술공학 > 기술공학 > 공업설계
· ISBN : 9781852333416
· 쪽수 : 546쪽
· 출판일 : 2000-07-26

목차

Keynote.- 1. Generative Tools for Co-designing.- I Collaborative Design Methods Introduction.- 2. Mind that User's Mind: Incorporating Cultural Difference to User-centred Design Approaches.- 3. Co-designing: Designers and Ergonomics.- 4. Creating Enhanced User Experiences: The Designer is a 'Cooperator' by Facilitating Communication.- 5. Project-related Development of Building Products as a Cooperative Process.- 6. Symmetry in Design Participation in the Built Environment: Experiences and Insights from Education and Practice.- 7. Does 'Inclusive design' Require an Inclusive Design Process?.- 8. For the Love of the People: Participatory Design in a Community Context.- 9. Games and Movies: Towards Innovative Co-design with Users.- 10. Working Anywhere: Co-design Through Participation.- 11. Structured Methods and Creativity: A Happy Dutch Marriage.- 12. 24hr Design and Development: An Engine Design Project.- Summary.- II Issues in Developing Integrated Collaborative Design Approaches Introduction.- 13. Developing an Integrated Approach to Supplier Design Activity Within the UK Textile and Clothing Industry.- 14. Integrating Collaborative Design Processes: Case Studies for Global Fashion Marketplaces.- 15. An Evaluation of Inter-company Networks for New Product Development.- 16. Ecodesign Integration: Putting the Co into Ecodesign.- 17. Co-designing Against Crime.- 18. The Designer as Innovator.- 19. Insights into Customer Delight.- 20. Collaborating with Elderly End-users in the Design Process.- Summary.- III Studies of Collaborative Design Introduction.- 21. Imagery as a Private Experience and Architectural Teamwork.- 22. Interaction and Entrainment in Collaborative Design Meetings.- 23. The Influence of Co-designers on the Generation and Evaluation of Solution Alternatives.- 24. Small Group Design Activity and Requirements on Collaborative Technologies.- 25. Comparing the Process Characteristics of Graphic and Sentential Idea-generation Techniques for Design Groups.- 26. Making a Drama out of a Process: How Television Represents Designing.- 27. Matching Descriptions of Team Design.- 28. Analysing the Activity of Multidisciplinary Teams in the Early Stages of Conceptual Design: Method and Measures.- 29. Tracking the Design Trajectory of an Innovative Electronics Engineering Project.- 30. One Step Forward and Three Back: A Study of the Patterns of Interdisciplinary Conceptual Design.- Summary.- IV Mediated Communication Introduction.- 31. An Analysis of Design Communication with and Without Computer Mediation.- 32. Sharing Design Ideas: Conversational Grounding in Collaborative Design.- 33. Using Media-mechanism Shifts to Uncover Design Communication Needs.- 34. Videoconferencing to Support Designing at a Distance.- 35. Communication and Management Issues in International Collaborative Design.- 36. Persuasive Artefacts in Architectural Design and Planning.- 37. Collaboratively Designing Within the Design.- Summary.- V Computer-mediated Collaborative Design Introduction.- 38. Collaborative Designing in a Networked Learning Environment.- 39. Co-designing over the Net.- 40. Writing and Sharing of Rule-text Heuristics to Support Dispersed Design Communities.- 41. A Collaborative Design Studio: Architecture and Prototype.- 42. Consumer-designer Interaction Through a Generative Design Medium.- Summary.- VI Educating for Collaborative Design Introduction.- 43. Look Who's Talking: Developing Communication and Negotiation Skills Through Design Education.- 44. The Search for a New Paradigm for Practice and Education.- 45. Developing an Integrated Approach to Product Design.- 46. Undergraduate Design Project Utilising Users as a Design Resource: A Case Study.- 47. Co-designing among Sixth-formers.- 48. Collective Action for Design Learning: An Investigation in the Design School Studio.- 49. Disrupting Isolation: Exposing Distance Learning Students to Cultural Differences.- 50. Design Practice in New Zealand: Seeking the Basis for a Teac

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