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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 일반
· ISBN : 9781904344193
· 쪽수 : 450쪽
· 출판일 : 2003-01-01
목차
1 What is Swift 3D?
2 A Primer for Working in 3D
3 Gaining Control… Manipulating Objects within 3D Space
4 Back to Basics… Modeling with Primitives
5 Saying it with Style… Working with Text
6 The Next Dimension: Introduction to Extrusions
7 The Lathe Editor… Taking This Baby for a Spin
8 Case Study One: Building the Dream Machine
9 Bringing in the Big Guns… Working with Imported Files
10 The Wonderful World of Color... Applying Materials
11 Setting the Stage… Layout and Environment
12 The Fine Art of Illumination… Lighting Your 3D Scene
13 The Eyes of Swift 3D… Working with Cameras
14 Action! Animation Basics
15 The Art of Motion… Keyframe Animation
16 The Preview and Export Editor
17 Case Study Two: Bringing it all Together
18 Big Things Come in Small Packages… Optimizing Your Files
19 The Swift 3D / Flash MX Advantage
20 Case Study Three: Postproduction in Flash MX
Appendix A: Menus and Keyboard Shortcuts
Appendix B: Online Resources
Index