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· 제목 : The Gamification of Citizens' Participation in Policymaking (Paperback, Softcover Repri) 
· 분류 : 외국도서 > 인문/사회 > 정치학 > 정치사상 > 민주주의
· ISBN : 9783030087340
· 쪽수 : 140쪽
· 출판일 : 2018-12-19
· 분류 : 외국도서 > 인문/사회 > 정치학 > 정치사상 > 민주주의
· ISBN : 9783030087340
· 쪽수 : 140쪽
· 출판일 : 2018-12-19
목차
Introduction
Chapter 1: Gamification ? Engaging People by Letting Them have Fun
Gamification in the Indication of Democratization and Humanization of the World of Employment
The Development of Games and Playing in General in Private Sector Companies: Basic Features of Games, Game Elements and Player Types
Creating a Playful Environment in Private Sector Companies
Playing Games with the Customers in Private Sector Companies
Playing Games within the Organization
Chapter 2: Citizens’ Participation ? Theory and Practice: Confronting the Theory with some Stories about Citizens’ Participation
Redistribution of Power, Deliberation and Workability
Arnsteins’s Ladder of Citizens’ Participation ? Remastered (German Version 2018)
The Story of the “Blue Lagoon” and the Problem of “Tokenism”
“Do More of the Same”: Politicians and Planners put their Faith in “Tokenism”
The “Story of the Expertise of Citizens”: Deliberation works better without the People
The Story of “The People in the Sun” vs. “The People in the Shade” and the Problem of “Traditional” Planning and Participation
Chapter 3: Behind the Scenes: What empirical Evidence is Telling us about the Practice of Citizens’ Participation
The Participation Dilemma (in Germany): The more Possibilities there are, the more the People Demand and Stay Absent
Deliberative Methods Need much Time and Effort and are Unpopular
People Distrust Politics and Like to keep an Eye on it
Crisis of Representative Democracy: Citizens’ Participation as the wrong Medication for a Phantom Pain?
Equality and Fairness: Only Elections and Referendums Score Well
Chapter 4: Citizens’ Participation ? How Gamification can help Citizens’ Participation to Flourish
Porto Alegre and the High Hopes for a new Democracy (“Old Wine in New Bottles”?)
A brief history of Participative Budgeting in German
Gamification in the Planning of Big Infrastructure Projects: Workability through Visualization and Systemic Consensus
Chapter 5: Lessons Learned: An Author’s Digest
Playing (Games): An Enduring Success Story
Workability: What Makes a Game Successful?
Citizens’ Participation as the Reinvention of Democracy: “Who is Going to Rescue the Rescuer?”
Citizens’ Participation: How to Bridge the Abyss Between Ideal and Reality
Two Success Stories about Citizens’ Participation: Gamification is More than Adding a Clown to a Citizens’ Jury
Bibliography
Index
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