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· 분류 : 외국도서 > 교육/자료 > 교육 > 컴퓨터/기술
· ISBN : 9783030279851
· 쪽수 : 456쪽
· 출판일 : 2019-11-15
목차
Part I Trends and Issues in Learning, Design, and Technology Issues and Trends in Instructional Technology: Access to Mobile Technologies, Digital Content, and Online Learning Opportunities Continues as Spending on IT Remains Steady.- Second Thoughts: Understanding the Impact and Appropriate Use and Non-use of Technologies.- Enhancing Student Critical Literacy through Social Annotations.- The 2019 Scholarship Rankings.- Part II Virtual Reality (VR) and Augmented Reality (AR).- Introduction-US Govt.- The Immersive Experience - How Virtual Reality Can Support Student Learning.- The Effects of a VR Intervention on Career Interest, Empathy, Communication Skills and Learning with 2nd Year Medical Students.- Sensory Worlds: Emotional Geography and Human Centered Design in 360° VR Ethnographic Videos.- Accessing the Pokelayer: Augmented Reality and Fantastical Play in Pokemon Go.- Visualization of Molecular Structures Using Augmented Reality.- Instructional Designs and Educational Technologies within Augmented Reality.- Transmedia Storytelling: IDET ARTS VR as Library Technology: Early Faculty and Student Feedback on Educational Use of Immersive Technology.- Review Paper: Immersive Media and Their Future.- Part III Leadership Profiles Introduction.- Ana Donaldson.- Richard Cornell.- Part IV Organizations and Associations in North America Introduction.- Organizations and Associations in the US and Canada.- Part V Graduate Programs Introduction.- Graduate Programs in Learning, Design, Technology, Information, or Libraries.- Part VI Mediagraphy Introduction.- Mediagraphy.














