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Human-Computer Interaction - Interact 2019: 17th Ifip Tc 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part II

Human-Computer Interaction - Interact 2019: 17th Ifip Tc 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part II (Paperback, 2019)

Marco Winckler, Fernando Loizides, David Lamas, Lennart Nacke, Helen Petrie (엮은이)
  |  
Springer
2019-08-25
  |  
182,480원

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Human-Computer Interaction - Interact 2019: 17th Ifip Tc 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part II

책 정보

· 제목 : Human-Computer Interaction - Interact 2019: 17th Ifip Tc 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part II (Paperback, 2019) 
· 분류 : 외국도서 > 컴퓨터 > 사용자 인터페이스
· ISBN : 9783030293833
· 쪽수 : 799쪽

목차

E-commerce.- Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity.- Does the pop-out make an effect in the product selection of signage vending machine?.- Exploring Spatial Menu Representation and Apartment-based Categorization for Online Shopping.- How to improve the interaction design of NFC payment terminals?.- Places for News: A Situated Study of Context in News Consumption.- Education and HCI Curriculum I.- Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course.- Evaluating WELI: a Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive Classes.- How do typically developing children and children with ASD play a tangible game?.- StatPlayground: A Sandbox for Learning Practical Statistics.- Training Non-Designers in Co-Design Methods through an Active Assisted Living Interactive Workshop.- Education and HCI Curriculum II.- Embodied Interaction in Language Learning: Enhancing Students’ Collaboration and Emotional Engagement.- Evaluation of a Massive Online Course forum: design issues and their impact on learners’ support.- Kahaniyan - Designing for Acquisition of Urdu as a Second Language.- On making, tinkering, coding and play for learning: A review of current research.- Rexy, a configurable application for building Virtual Teaching Assistants.- Two-way gaze sharing in remote teaching.- Eye-gaze Interaction.- Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents.- GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration.- Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking Study.- ScaffoMapping: Assisting Concept mapping for video learners.- Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger's Gaze.- TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the Forearm.- Games and Gamification.- "I don't  fit into a single type": A Trait Model and Scale of Game Playing Preferences.- Comparing the applicability of pressure as a game metric to self-assessment and physiological metrics.- Fall-Prevention Exergames using Balance Board Systems.- Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing.- Play and learn with an intelligent robot: Enhancing the therapy of hearing-impaired children?.- Understanding the Digital and Non-digital Participation by the Gaming Youth.- Human-robot Interaction and 3D Interaction.- DupRobo: Interactive Robotic Autocompletion of Physical Block-based Repetitive Structure.- Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures.- Examining the Effects of Height, Velocity and Emotional Representation of a Social Transport Robot and Human Factors in Human-Robot-Collaboration.- Towards Participatory Design of Social Robots.- User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions.- Information Visualization.- A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring Bias.- Benefits and Trade-offs of Different Model Representations in Decision Support Systems for Non-expert Users.- Customizing Websites through Automatic Web Search.- Infuence of Color and Size of Particles on their Perceived Speed in Node-Link Diagrams.- Information Visualization and Augmented Reality.- Augmented Reality Technology for Displaying Close-Proximity Sub-Surface Positions.- Bubble Margin: Motion Sickness Prevention While Reading on Smartphones in Vehicles.- CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO2 Levels While Cycling.- Dissecting Pie Charts.- Same Same But Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality.- Interaction Design for Culture and Development I.- “Why would you buy from a stranger?” Understanding Saudi citizens’ Motivations and Challenges in Social Commerce.- Denouncing Sexual Violence: A Cross-Language and Cross-Cultural Analysis of #MeToo and #BalanceTonPorc.- Dhana Labha: A Financial Management Application to Underbanked Communities in Rural Sri Lanka.- Fostering interaction between locals and visitors by designing a community-based tourism platform on a Touristic Island.- Ustaad: A Mobile Platform for teaching illiterates.

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