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· 분류 : 외국도서 > 컴퓨터 > 쌍방향/멀티미디어
· ISBN : 9783030427405
· 쪽수 : 243쪽
· 출판일 : 2021-10-21
목차
Introduction.- Part I From Gags to Stories in a CGI World.- 1. Early Animation: Gags and Situations.- 2. From Gags to Characters.- 3. Synchronizing Sound and Character.- 4. Drawing and Color: The Language of Realism.- 5. Capturing Life in Animated Film.- 6. Learning to Navigate Features.- 7. Live-action and Animation Hybrids.- 8. CAPS, CGI and the Movies.- Part II From Watching to Experiencing Across Media.- 9. Creating the Disney Master Narrative.- 10. 10 Engaging Audiences Across Media.- Part III From Interacting to Creating and Sharing.- 11. Animated Storybooks and Activity Centers.- 12. Going Online: A Personal Theme Park.- 13. Development Cycle: Games.- 14. Development Cycle: Quality and Feedback.- 15. MMORPGs: Player-to-Player Interaction.- 16. Online Worlds and Cross-Media Engagement.- Addendum Newton Lee: Ten Years at Disney.- Bibliography.- Index.