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Interactivity and Game Creation: 9th Eai International Conference, Artsit 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings

Interactivity and Game Creation: 9th Eai International Conference, Artsit 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings (Paperback, 2021)

Jonathan Duckworth, Anthony Brooks, Eva Irene Brooks (엮은이)
Springer
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Interactivity and Game Creation: 9th Eai International Conference, Artsit 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings
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· 제목 : Interactivity and Game Creation: 9th Eai International Conference, Artsit 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings (Paperback, 2021) 
· 분류 : 외국도서 > 컴퓨터 > 네트워킹 > 일반
· ISBN : 9783030734251
· 쪽수 : 478쪽
· 출판일 : 2021-04-10

목차

Art, Installation and Performance; Games; Design; Intelligence and Creativity in Healthcare; Wellbeing and Aging.- Embodiment in Virtual Reality Performance.- Designing Context Aware Mobile Systems for Self-Guided Exhibition Sites Designing the exhibition modus of virtual experiences: virtual reality installations at film festivals.- (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object.- The Turntable as Sound Art Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum.- Space Pace: Method for creating augmented reality tours based on 360 videos.- The Time Machine and The Voodoo Doll: An investigation of customized computer game controllers and their influence on the experience of play.- The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research.- A Matrix for Gamifying Development Workshops Creative process of pre-production of video games.- Video game development processes that generate engagement in the players.- Collaborative game design for learning: the challenges of adaptive game-based learning for the Flipped Classroom.- Enhancing the educational value of tangible and intangible dimensions of Heritage Crafts through role play gaming.- Context-based Visual Design Language for Design Communication.- Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality.- Optimizations of VR360 Animation Production Process.- TeMoG ? an Accessible Tool for Creating Custom Soft Robotics Parts.- Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets.- Data City: Leveraging Data Embodiment towards Building the Sense of Data Ownership.- Bio-related Design Genres: A Survey on Familiarity and Potential Applications.- IoT Product Pleasurability - Investigating the Pleasurable User Experiences between Conventional Products and IoT Products through Watches.- A Budget Setting System As An Intervention for Reducing Personal Expense for Chinese Young Generation.- Bukas: Material Messages for Filipino Migrant Workers and their Transnational Families.- The Design Intervention Opportunities to Reduce Procedural-caused Healthcare Waste under the Industry 4.0 Context ? A Scoping Review.- Effects of virtual reality in the area of responsible decision-making training on adolescents.

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