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The World of Games: Technologies for Experimenting, Thinking, Learning: XXIII Professional Culture of the Specialist of the Future, Volume 2

The World of Games: Technologies for Experimenting, Thinking, Learning: XXIII Professional Culture of the Specialist of the Future, Volume 2 (Paperback)

알프레트 노르트만, Daria Bylieva (엮은이)
Springer
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The World of Games: Technologies for Experimenting, Thinking, Learning: XXIII Professional Culture of the Specialist of the Future, Volume 2
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· 제목 : The World of Games: Technologies for Experimenting, Thinking, Learning: XXIII Professional Culture of the Specialist of the Future, Volume 2 (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 데이터 프로세싱
· ISBN : 9783031480188
· 쪽수 : 412쪽
· 출판일 : 2024-11-19

목차

Part I: From Building Blocks to Augmented Reality Glasses - Technologies for Gaming.- The Metaverse: Changing the Landscape of Media Education.- Application of Phygital Games at the University in the Context of Digitalization.- An EON-XR Augmented Reality Application for Motivation Stimulation and Vocabulary Training of Master's Degree Students Majoring in Civil Engineering.- Game Technologies and High-Fidelity Patient Simulation in the field of Psychology and Medicine.- Video Games in Teaching Audiovisual Translation to University Students.- Development of a Play and Program Mobile Application Based on the Gamification Methodology.- Experience of Non-linguistics Students Creating Online Games on Foreign Language Grammar.- Part II: Games in Various Educational Environments.- Using Game Practices to Identify Teams Capable of Generating Entrepreneurial Ideas.- The Phenomenon of "Social Responsibility" as a Construct of the Humanitarian Educational Ecosystem for the Training of Future Engineers: Perspectives, Forms, Approaches.- The Use of Gamification Elements for the Development of Creativity in Engineering.- Designing Tabletop Games for Individuals with Disabilities through Student Project activity.- Computer Games and Literary Education:? Opportunities and Limitations.- A Gamification Conceptual Framework for Marketing Courses.- The Formative Role of "Model UN" in the Development of the Professional Personality of Diplomats.- Unlocking the Power of Gamification: Evaluating the Efficacy of Wizer.me in EFL Vocabulary Acquisition.- Assessment of the Creative Freedom of Students Trained in the Acting Technique "Demidov Etudes".- The Development of Ethno-Cultural Empathy within a Multicultural Educational Environment: Peculiarities and Role-Playing Experiences.- Moot Court Competition in a Foreign Language : Developing Professional Competencies? through a Business Game.- Gaming Technologies in the Formation of Legal Students' Professional Competencies: Moot Courts.- Technologies for Innovative Potential Development of University Students majoring in Engineering.- Gamification in Teaching Foreign Languages to Economics Students: A Case Study.- Visual Novels as a Means of Business Communication Skills Development for Computer Science Students.- WebQuest as a Means for Students' Soft Skills Development in Engineering Foreign Language Education.- Problem-Based Role Plays in Teaching English to Students of Humanities.- A Business Game Introduction into Foreign Language Training of Materials Science and Engineering Students.- Gamification in Foreign Language Education: Development of Lexical Skills in Teaching a Second Foreign Language at the University.- Gamified Communication as a Didactic tool for Mastering a Professionally Oriented Video Course in a Foreign Language.- The use of role-playing games to develop the skills of constructive communication of healthcare professionals.- The Use of Games in English Language Lessons as a Means of Communication.

저자소개

알프레트 노르트만 (지은이)    정보 더보기
다름슈타트 공대 과학철학 담당 교수이며, 사우스캐롤라이나대학의 정규 객원교수다. 함부르크대학에서 석사와 박사학위(1981, 1986)를 마친 후 18세기 전기 이론과 화학, 19세기 진화 생물학과 사회학, 20~21세기의 보건학, 나노 연구, “융합기술”(converging technologies) 등에서 특수한 지식 개념 또는 객관성 개념이 어떻게 형성되는지를 집중 연구했다. 최근에는 기술과학의 철학이라는 연구 과제를 진행함으로써 기술과학의 방법과 전통적인 과학 이론의 방법 규준을 비교했다. 여기서 노르트만은 특히 인식 비판이라는 전통 노선을 추적했는데, 이 전통 노선은 임마누엘 칸트로부터 시작해서 하인리히 헤르츠(Heinrich Hertz), 루트비히 비트겐슈타인과, 오늘날 과학적 모델 분석, 영상 촬영 방법 분석, 시뮬레이션 분석 등에까지 이어진다. 출판물로는 무엇보다 『비트겐슈타인의 논고 입문』 (Wittgenstein's Tractatus. An introduction, 2005), 『19세기 과학에서 칸트의 유산』 (The Kantian Legacy in Nineteenth-Century Science, hg. mit Michael Friedman, 2006), 『문학을 통해 본 철학. 열 가지 자기 비판적인 읽기』 (Philosophie im Spiegel der Literatur. Zehn selbstkritische Lekturen, hg. mit Gerhard Gamm und Eva Schrmann, 2007), 『이론의 다채로운 모습. 철학 연구자들과의 열네 번의 만남』 (Das bunte Gewand der Theorie. 14 Begegnungen mit philosophierenden Forschern, hg. mit Astrid Schwarz, 2009), 『학문의 구조변화. 새로운 시대 출현에 대한 입장들』 (Strukturwandel der Wissenschaft. Positionen zum Epochenbruch, hg. mit Hans Radder und Gregor Schiemann, 2014) 등이 있다.
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