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Videogame Sciences and Arts: 14th International Conference, Vj 2024, Leiria, Portugal, December 5-6, 2024, Proceedings

Videogame Sciences and Arts: 14th International Conference, Vj 2024, Leiria, Portugal, December 5-6, 2024, Proceedings (Paperback)

Rui Prada, Anabela Marto, Patr?ia Gouveia (엮은이)
Springer
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Videogame Sciences and Arts: 14th International Conference, Vj 2024, Leiria, Portugal, December 5-6, 2024, Proceedings
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· 제목 : Videogame Sciences and Arts: 14th International Conference, Vj 2024, Leiria, Portugal, December 5-6, 2024, Proceedings (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 사회이슈
· ISBN : 9783031817120
· 쪽수 : 270쪽
· 출판일 : 2025-02-02

목차

.- Player Experience and Accessibility .
.- Played Like a Damn Fiddle: Types and Patterns of Betrayal in Multiplayer Games.
.- Exploring Asymmetric Competitive Gaming For Mixed-Visual-Ability Pairs.
.- Behind Two Stories to Tell: An Evaluation Study of the Camera Perspective in the Game Mutation Madness.
.- Serious Games.
.- The Stakeholders Clash Game: from board game design to online collaborative platforms for urban planning.
.- A systematic review on designing, developing, and implementing effective digital game interventions in mental disorders.
.- "Caught in a PICL": Proposal of a Game to Support Language Therapy for Pre-School Children.
.- Edutainment.
.- "Hello, Virus. Is this Cell You're Looking For?" A Virtual Reality Game for Perspective-Taking in Young Adult's Virology Education.
.- Level Up! How Gamed-Based Activities Transform Learning and Alleviate Stress in Institutionalized Elderly.
.- A Black Mirror-based Digital Breakout Promotes Creativity Thinking, Enjoyment and Absorption of Teachers in Training.
.- Leveraging Tabletop Games as Education Scenarios for Enhancing Media Literacy Skills.
.- Game Design and Development.
.- Exploring Asymmetry of Information in Cooperative Games.
.- NFLegacy, towards a NFT-based Game Ecosystem.
.- SafeARUnity: Real-time image processing to enhance privacy protection in LBARGs.
.- A Gomoku Game-Testbed for Monte-Carlo Tree Search Algorithms.
.- Games and Artificial Intelligence.
.- Art and Animation: Procedural Content Generation for Sprite Sheet Creation.
.- From Images to Stories: Exploring Player-Driven Narratives in Games.
.- Deep Learning Anti-Cheat System Based on Player Behaviour for Minecraft.
.- Enhancing player experience through generative artificial intelligence: custom interaction in game design.

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