logo
logo
x
바코드검색
바코드검색

인기 검색어

일간
|
주간
|
월간

실시간 검색어

검색가능 서점

도서목록 제공

Digital Systems for Open Access to Formal and Informal Learning

Digital Systems for Open Access to Formal and Informal Learning (Hardcover)

(Research from Celda 2012)

Dirk Ifenthaler, Demetrios G. Sampson (엮은이)
Springer Verlag
236,710원

일반도서

검색중
서점 할인가 할인률 배송비 혜택/추가 실질최저가 구매하기
194,100원 -18% 0원
9,710원
184,390원 >
yes24 로딩중
교보문고 로딩중
notice_icon 검색 결과 내에 다른 책이 포함되어 있을 수 있습니다.

중고도서

검색중
서점 유형 등록개수 최저가 구매하기
로딩중

eBook

검색중
서점 정가 할인가 마일리지 실질최저가 구매하기
로딩중

책 이미지

Digital Systems for Open Access to Formal and Informal Learning
eBook 미리보기

책 정보

· 제목 : Digital Systems for Open Access to Formal and Informal Learning (Hardcover) (Research from Celda 2012)
· 분류 : 외국도서 > 교육/자료 > 교육 > 컴퓨터/기술
· ISBN : 9783319022635
· 쪽수 : 347쪽
· 출판일 : 2014-08-01

목차

Digital Systems for Open Access to Formal and Informal Learning.- I. Open Access to Formal and Informal Learning: Theory and Practice.- The Opem Discover Space Portal: A Socially-Powered and Open Ferderated Infrastructure.- The Evolution of University Open Courses in Transforming Learning: Experiences from Mainland China.- Massive Open Online Courses (MOOCs) and Massive Multiplayer Online Games (MMOGs): Synergies and Lessons to be Learned.- Supporting Open Access to Teaching and Learning of People with Disabilities.- Development of Visualization of Learning Outcomes Using Curriculum Mapping.- Assessing Student Learning Online.- Theorizing Why in Digital Learning.- II. Open Access to Formal and Informal Learning: Methods and Technologies.- Mobile Language Learners as Social Networkers.- A Mobile Location-Based SItuation Learning Frameworkf for Supporting Critical Thinking: A Requirements Analysis Study.- Developing Technological and Pedagogical Affordances to Support Collaborative Inquiry Science Processes.- Learning in or with Games?.- Digital Game-Based Learning in the Context of School Entrepreneurship Education: Proposing a Framework for Evaluating the Effectiveness of Digital Games.- Stimulating Learning via Tutoring and Collaborative Simulator Games.- A Methodology for Oraganizing Virtual and Remote Labs.- Creative Collaboration in a 3D Virtual World.- Active Creation of Digital Games as Learning Tools.- Augmented Reality and Learning in Science Museums.- From Teachers' to Schools' ICT Competence Profiles.- I 2 Flex: The Meeting Point of Web-Based Education and Innovative Leardership in a K-12 International School Setting.

저자소개

도서 정보 제공 : Yes24(www.yes24.com), 알라딘(www.aladin.co.kr)

이 포스팅은 쿠팡파트너스 및 제휴마케팅이 포함된 광고로 이에 따른 일정액의 수수료를 제공받습니다.
최근 본 책