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Human-Computer Interaction - Interact 2005: Ifip Tc 13 International Conference, Rome, Italy, September 12-16, 2005, Proceedings

Human-Computer Interaction - Interact 2005: Ifip Tc 13 International Conference, Rome, Italy, September 12-16, 2005, Proceedings (Paperback, 2005)

Fabio Paterno, Maria Francesca Costabile (엮은이)
Springer-Verlag New York Inc
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Human-Computer Interaction - Interact 2005: Ifip Tc 13 International Conference, Rome, Italy, September 12-16, 2005, Proceedings
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· 제목 : Human-Computer Interaction - Interact 2005: Ifip Tc 13 International Conference, Rome, Italy, September 12-16, 2005, Proceedings (Paperback, 2005) 
· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 공학
· ISBN : 9783540289432
· 쪽수 : 1158쪽
· 출판일 : 2005-09-05

목차

One: Keynote Speakers.- Sketching and Experience Design.- Intelligent Architecture: Embedding Spaces with a Mind for Augmented Interaction.- The Future of Web Interfaces.- Two: Long Papers.- An Investigation into the Use of Tactons to Present Progress Information.- Haptizing Wind on a Weather Map with Reactive Force and Vibration.- Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies.- Augmented Reality Painting and Collage: Evaluating Tangible Interaction in a Field Study.- Hotaru: Intuitive Manipulation Techniques for Projected Displays of Mobile Devices.- DIZI: A Digital Ink Zooming Interface for Document Annotation.- TractorBeam Selection Aids: Improving Target Acquisition for Pointing Input on Tabletop Displays.- Responsive Interaction Based on Sketch in Concept Styling.- Natural Language Query vs. Keyword Search: Effects of Task Complexity on Search Performance, Participant Perceptions, and Preferences.- "THAT's What I Was Looking For": Comparing User-Rated Relevance with Search Engine Rankings.- Effects of Display Configurations on Document Triage.- Searching for Music: How Feedback and Input-Control Change the Way We Search.- Galactic Dimensions: A Unifying Workstyle Model for User-Centered Design.- A Formal Description of Multimodal Interaction Techniques for Immersive Virtual Reality Applications.- Analysing User Confusion in Context Aware Mobile Applications.- Attach Me, Detach Me, Assemble Me Like You Work.- Bringing Dynamic Queries to Mobile Devices: A Visual Preference-Based Search Tool for Tourist Decision Support.- Mobile Photo Browsing with Pipelines and Spatial Cues.- Visual Interface and Control Modality: An Experiment About Fast Photo Browsing on Mobile Devices.- The Effect of Age and Font Size on Reading Text on Handheld Computers.- Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs.- Flexible Reporting for Automated Usability and Accessibility Evaluation of Web Sites.- The Focus-Metaphor Approach: A Novel Concept for the Design of Adaptive and User-Centric Interfaces.- Working Out a Common Task: Design and Evaluation of User-Intelligent System Collaboration.- Interactivity and Expectation: Eliciting Learning Oriented Behavior with Tutorial Dialogue Systems.- Put Them Where? Towards Guidelines for Positioning Large Displays in Interactive Workspaces.- Analysis of User Behavior on High-Resolution Tiled Displays.- Interaction and Co-located Collaboration in Large Projection-Based Virtual Environments.- Using Real-Life Troubleshooting Interactions to Inform Self-assistance Design.- Feedback from Usability Evaluation to User Interface Design: Are Usability Reports Any Good?.- Assessing Interaction Styles in Web User Interfaces.- Usability Specialists - 'A Mommy Mob', 'Realistic Humanists' or 'Staid Researchers'? An Analysis of Usability Work in the Software Product Development.- Exposing Middle School Girls to Programming via Creative Tools.- Exploring Verbalization and Collaboration of Constructive Interaction with Children.- A Structured Expert Evaluation Method for the Evaluation of Children's Computer Games.- Usability Testing of Mobile Devices: A Comparison of Three Approaches.- Evaluating the Effectiveness of "Effective View Navigation" for Very Long Ordered Lists on Mobile Devices.- Understanding Situated Social Interactions in Public Places.- Benefits of Social Intelligence in Home Dialogue Systems.- Evolution of Norms in a Newly Forming Group.- A Comparison Between Spoken Queries and Menu-Based Interfaces for In-car Digital Music Selection.- A Sketching Tool for Designing Anyuser, Anyplatform, Anywhere User Interfaces.- FlowMouse: A Computer Vision-Based Pointing and Gesture Input Device.- Context of Use Evaluation of Peripheral Displays (CUEPD).- Improving Cell Phone Awareness by Using Calendar Information.- Evaluation of 12-DOF Input Devices for Navigation and Manipulation in Virtual Environments.-

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