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Learning by Playing: Game-Based Education System Design and Development: 4th International Conference on E-Learning and Games, Edutainment 2009, Banff

Learning by Playing: Game-Based Education System Design and Development: 4th International Conference on E-Learning and Games, Edutainment 2009, Banff (Paperback)

(Game-based Education System Designing and Development)

Maiga Chang, Rita Kuo, Kinshuk (엮은이)
  |  
Springer-Verlag New York Inc
2009-07-20
  |  
204,850원

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Learning by Playing: Game-Based Education System Design and Development: 4th International Conference on E-Learning and Games, Edutainment 2009, Banff

책 정보

· 제목 : Learning by Playing: Game-Based Education System Design and Development: 4th International Conference on E-Learning and Games, Edutainment 2009, Banff (Paperback) (Game-based Education System Designing and Development)
· 분류 : 외국도서 > 교육/자료 > 교육 > 컴퓨터/기술
· ISBN : 9783642033636
· 쪽수 : 579쪽

목차

Interactions in Games.- Gamers against All Odds.- Matchmaker: Interpersonal Touch in Gaming.- Doing It Right: Combining Edutainment Format Development and Research.- Simulation and Animation.- Virtual Apple Tree Pruning in Horticultural Education.- An Architecture for Flexible Entity Configuration in a Simulation Environment.- A Distributed Multi-agent Architecture in Simulation Based Medical Training.- Digital Museum and Digital Heritage.- A Review on Augmented Reality for Virtual Heritage System.- Mixing Telerobotics and Virtual Reality for Improving Immersion in Artwork Perception.- Developing a Film-Based Learning System with English Verbal Reduced Forms for Supporting English Listening Comprehension.- An Interactive 3D Exhibition System with Global Illumination for Digital Museum.- Lishe System.- E-Learning: The Strategies of Learning Culture and Arts.- SoundTag: RFID Based Wearable Computer Play Tool for Children.- Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form.- Game Design and Development.- Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems.- CharanisML: A Flexible Virtual Actor Control Interface.- Game Balance Principles in MMORPG with Pet System.- An Approach to Evaluation Component Design in Building Serious Game.- Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software.- Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games.- Game-Like Simulations for Online Adaptive Learning: A Case Study.- Motivational Factors in Educational MMORPGs: Some Implications for Education.- Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations.- Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company.- Social and Cultural Issues.- An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills.- Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study.- Towards Intelligent Computer Assisted Educational Role-Play.- Reflective Learning through Playing Digital Game The Sims 2.- Storytelling and Narrative in Education.- A Story Authoring System for Children.- Simplified Creation and Presentation of Non-linear Adaptive Content.- Exploration of Affect Sensing from Speech and Metaphorical Text.- Game-Based Learning/Training.- QuizMASter - A Multi-Agent Game-Style Learning Activity.- The Effects of Type of Interactivity in Experiential Game-Based Learning.- Virtual Sport System for Optimum Exercising Based on a User Model.- Engaging Kids with the Concept of Sustainability Using a Commercial Videogame-A Case Study.- Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education.- Learning English through Serious Games - Reflections on Teacher and Learner Performance.- VR-Based Education/Training.- ELEIN: E-Learning with 3D Interactive Emotional Agents.- Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control.- Adaptation in Collaborative Virtual Environments for Training.- Pushdown Automata Simulator.- Construction Knowledge Transfer through Interactive Visualization.- Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds.- Research on Using Cult3D and Java to Realize Virtual Assembly.- Design and Implementation of Operation Replay for Virtual Experiment.- Vision and Imaging Technology in Games.- Adaptive Lip Feature Point Detection Algorithm for Real-Time Computer Vision-Based Smile Training System.- Fast Shape-Simplifying Image Abstraction Using Graphics Hardware.- Educational Robot and Toy.- Music-Making and Musical Comprehension with Robotic Building Blocks.- AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers.- Edutainment Robotics

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