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· 분류 : 외국도서 > 컴퓨터 > 인공지능(AI)
· ISBN : 9783642150364
· 쪽수 : 313쪽
· 출판일 : 2010-08-11
목차
Machine Learning.- A Graph-Based Projection Approach for Semi-supervised Clustering.- Self-organisation in an Agent Network via Multiagent Q-Learning.- Improving Trading Systems Using the RSI Financial Indicator and Neural Networks.- Balanced Student Partitioning to Promote Effective Learning: Applications in an International School.- Data Mining.- Laban-Based Motion Rendering for Emotional Expression of Human Form Robots.- Self-supervised Mining of Human Activity from CGM.- Data Mining Using an Adaptive HONN Model with Hyperbolic Tangent Neurons.- Business Intelligence for Delinquency Risk Management via Cox Regression.- Knowledge Engineering & Ontology.- An Ontology-Based Adaptive Learning System to Enhance Self-directed Learning.- Context-Aware Service Framework for Decision-Support Applications Using Ontology-Based Modeling.- A Disaster Management Metamodel (DMM) Validated.- Another Investigation of an Interontologia between Chinese Lexical Systems and Roget's Thesaurus.- Incremental Knowledge Acquisition.- Incremental Knowledge Acquisition Using Generalised RDR for Soccer Simulation.- Incremental System Engineering Using Process Networks.- RDRCE: Combining Machine Learning and Knowledge Acquisition.- Simulated Assessment of Ripple Round Rules.- The Ballarat Incremental Knowledge Engine.- KA Applications in Internet and Mobile Computing.- Finding Relation between PageRank and Voter Model.- Mobile Sync-application for Life Logging and High-Level Context Using Bayesian Network.- Consensus Clustering and Supervised Classification for Profiling Phishing Emails in Internet Commerce Security.- People Recommendation Based on Aggregated Bidirectional Intentions in Social Network Site.- Visualising Intellectual Structure of Ubiquitous Computing.- Acquiring Expected Influence Curve from Single Diffusion Sequence.- KA Applications in Multimedia and Games.- Automatic Speech-Based Classification of Gender, Age and Accent.- MMG: A Learning Game Platform for Understanding and Predicting Human Recall Memory.- Efficient Bulk-Insertion for Content-Based Video Indexing.














