책 이미지
eBook 미리보기
책 정보
· 제목 : Innovators' Marketplace: Using Games to Activate and Train Innovators (Hardcover, 2012) (Using Games to Activate and Train Innovators)
· 분류 : 외국도서 > 경제경영 > 관리
· ISBN : 9783642254796
· 쪽수 : 196쪽
· 출판일 : 2012-02-26
· 분류 : 외국도서 > 경제경영 > 관리
· ISBN : 9783642254796
· 쪽수 : 196쪽
· 출판일 : 2012-02-26
목차
1. Introduction: innovation as a serious entertainment.- 2. Chance discovery as value sensing for innovation.- 3. Using maps for scenario externalization.- 4. Theories for innovative thought and communication.- 5. Analogy game: training and activating analogical thought.- 6. Innovators' market game: communication with and for innovative thinking.- 7. Evidence-based guidelines for innovators' marketplace.- 8. Innovators' marketplace as integrated process: an industrial case.- 9. Application case: policies for long-lasting safety of nuclear power plants.- 10. Img on the web? And conclusion.- Index.
추천도서
분야의 베스트셀러 >















