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책 정보
· 분류 : 국내도서 > 컴퓨터/모바일 > 그래픽/멀티미디어 > Maya
· ISBN : 9788931420067
· 쪽수 : 832쪽
· 출판일 : 2002-01-25
책 소개
목차
Part 1. Character Animation
Chapter 1. Subdivistion & Polygon Modeling
1. Polygon Menu
2. Subdivision Surface Menu
3. Quick Start Tutorial
Chapter 2. Polygons, Subdivision Surface Mapping
1. Polygon Mapping
2. Subdivision Surface Mapping
3. UV Texture Editor
Chapter 3. Subdivision Surface Character Modeling
1. Face의 기본형 만들기
2. Subdivision Surface의 UV Setting
3. 기본형 얼굴을 변형하여 Face Modeling 하기
4. Hand Modeling
5. 기타 Modeling
Chapter 4. NURBS Modeling
1. 기본 메뉴의 이해
2. 방사형 (One Patch) Modeling
3. Multi Patch Modeling
Chapter 5. Facial Expression
Chapter 6. Binding Character
1. Rigid Bind
2. Smooth Bind
3. Smooth Bind Example
Chapter 7. Character Setup
1. Forward Kinematics and Inverse Kinematics
2. Advance Character SetUp
Chapter 8. Nonlinear Animation
1. Understanding Character
2. Trax Editor
3. Basic Tutorial
Chapter 9. Render Utility & Mapping Technics
1. Maya의 Map환경
2. Render Utility를 이용한 Shading Network 작업
3. Face Mapping
4. Mapping Technic
5. Texture Reference Object을 이용한 Face Mapping
Part 2. Deep Paint 3D & Texture Weapon
Part 3. Making a Shot Animation with Maya



















