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Innovating Education in Technology-Supported Environments

Innovating Education in Technology-Supported Environments (Hardcover)

Kam Cheong Li, Billy Tak Ming Wong, Eva Yuen Mei Tsang (엮은이)
Springer
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Innovating Education in Technology-Supported Environments
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책 정보

· 제목 : Innovating Education in Technology-Supported Environments (Hardcover) 
· 분류 : 외국도서 > 교육/자료 > 교육 > 교육심리
· ISBN : 9789811565908
· 쪽수 : 376쪽
· 출판일 : 2020-09-30

목차

Online, mobile and blended learning.- 1 Blended Learning: Approaches, Trends, Research and Publication Opportunities.- 2 Learning Outcomes in Distance Learning: A Study of Learners' Experience.- 3 Relationship between Learning Style and the use of Social Media as a Learning Management System for Online Learners.- 4 The effect of using Instant Messaging Communication on the Teaching and Learning Experience of Students.- 5 Educational Technology Research in Mainland China: A review based on Textual Datamining.- 6 Mobile Learning with Augmented Reality: A case study of Acupuncture Points.- 7 Latest technologies for Mobile Learning.- 8 E-learning and Innovative Education: Strategies for adding Innovation and Value to Educational Research.- Educational resources.- 9 Use of Instructional Design Models and Emerging Technologies in Designing OER Textbooks.- 10 The Talking Comic Strip: Technology-enhanced Learning for English Communication.- 11 Learners' First Exposures to Corpus-based Activities.- 12 Using custom textbooks as Distance Learning materials.- 13 Web Streaming of Lectures: Experience of the University of the Philippines Open University.- Student engagement and support.- 14 Learner Profiling towards improving Learner Success.- 15 Impact of Student Response System on enhancing Active Learning.- 16 Students' Attitudes towards School Subjects.- 17 Student Support needs for Wellness in Distance Learning.- 18 Career Planning Support for students using neuroscience-based assessment with Machine Learning Evaluation.- 19 Meeting diverse student needs for Support Services: A comparison between Face-to-face and Distance-learning students.- Pedagogy and curriculum development.- 20 Implementing Computer Game-making across the School Curriculum: Innovative Practice from Europe.- 21 Prompting Metacognition via Video-based Abductive Reasoning Tasks.- 22 Pedagogical Strategies with Simulation Technology to enhance Clinical Competence in Nursing education.- 23 The effect of Flipped Classroom Pedagogy on Continuing Professional Development of academics in Higher Education.- 24 Enhancing Teaching of an Educational Institution via Building up its Research Capacity.- 25 From Massification to Personalisation in open Education: What can be learned from School-based experience in Curriculum Development?.- 26 Shaping Innovative and Inclusive Learning Communities: Lessons from the European Experience.

저자소개

Billy Tak Ming Wong (엮은이)    정보 더보기
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Eva Yuen Mei Tsang (엮은이)    정보 더보기
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