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· 분류 : 외국도서 > 교육/자료 > 교육 > 교수법/자료 > 예술/인문
· ISBN : 9789811649028
· 쪽수 : 209쪽
· 출판일 : 2021-12-03
목차
Chapter 1. Educating the Artist with Technology?.- Part I:Arts in Practice.- Chapter 2. Articulating Theatre Students’ Conceptions of Movement in Body-Time-Space through Video-based Peer Critique.- Chapter 3. Supporting Mental Practice with Digital Resources in Gamelan Performance ? A Personal Narrative.- Chapter 4. Supporting Fashion Design Students’ Metacognition during Patternmaking with Canvas™ Tools.- Part 2: Conceptual Understanding.- Chapter 5. Understanding Dance Production: Blending Learning from Online to Classroom to the Stage.- Chapter 6. Culture, Media, and Self-Identity ? Supporting Students’ Expression of Thinking with the OPINE Framework.- Part 3: Products in Design.- Chapter 7. Developing Design and Media Students’ Capacity for Design Rationalisation with Electronic Portfolios.- Chapter 8.- Creative Inquiry in Graphic Design: Studio Habits in an Integrated Arts Project.- Part 4: Institutional Contexts.- Chapter 9. A Professional Development Workshop for Supporting Artist Educators’ Creation of Technological Pedagogical Content Knowledge.- Chapter 10. Creating Institutional Technological Pedagogical Content Knowledge ? A Case Study through the Eyes of an Educational Technology Support Unit.- Chapter 11. Educating the Artist with Technology: COVID-19 and beyond.