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· 분류 : 외국도서 > 경제경영 > 산업 > 산업일반
· ISBN : 9789819913442
· 쪽수 : 281쪽
· 출판일 : 2024-06-04
목차
Chapter 1 Outline of the book: A perspective on the history of the game industry.- Chapter 2 The Birth of Computer Games:Prehistory of Japanese video game industry.- Chapter 3 Arcade Games (1) From Ele-mecha to Video Games: Birth of Space Invaders and Establishment of the Arcade Game Industry. Chapter 4 PC game (1) Establishment of 8-bit trinity.- Chapter 5 Home Games (1-1) Beyond Atari Shock: Birth of Family Computer.- Chapter 6 arcade game (2) revival from the shock of Businesses Affecting Public Morals Regulation Act.- Chapter 7 PC game (2) long-term administration of PC9801 and long stagnation.- Chapter 8. Home consoles (1-2) Family Computer and its successors.- Chapter 9 Drastic Change of Environment: Technological Revolution and Business Revolution.- Chapter 10 Arcade Games (3) The Impact of Virtua Fighters and Ridge Racer: Arcade Games Last Shine.- Chapter 11 PC Games (3) Birth of Windows 95, Recession of Domestic PC Game Makers, Birth of Online Games.- Chapter 12 home game(2) 3 big hard era.- Chapter 13 Home Game (3)? Decline of Japan in game industry.- Chapter 14 PC games (4) Portable game consoles.- Chapter 15 Mobile Phone Games: The Growth of Social Games and Rapid Market Maturity.- Chapter 16 Now.