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"windows x"(으)로 13개의 도서가 검색 되었습니다.
9780470106426

Group Policy: Management, Troubleshooting, and Security: For Windows Vista , Windows 2003, Windows X (For Windows Vista, Windows 2003, Windows XP, and Windows 2000)

Moskowitz  | Sybex
54,000원  | 20070326  | 9780470106426
-Revised for Windows Vista, this latest edition of the bestselling resource for Group Policy provides essential background information for planning, creating, and applying Group Policy settings -Features ready-to-use scripts to automate routine administration tasks -Explains how to use the Group Policy Management Console, troubleshoot Group Policy, implement security, automate administration tasks with scripts, use profiles to control the user experience, and reduce overall administration ch...
9791160500714

Photoshop 10년 사용할 수 있는 테크닉 사전 (CC/CS6/CS5 가능, Mac OS X & Windows 가능)

후지모토 케이  | 길벗
18,810원  | 20170125  | 9791160500714
모든 버전에 대응할 수 있는 기본 기능과 전 세계 프로들의 특별한 작업 기술을 손에 넣자! 『Photoshop 10년 사용할 수 있는 테크닉 사전』은 자주 사용하는 기본 기능부터 한 단계 업그레이드한 전문 기술까지, 10년 후에도 유용하게 사용할 수 있는 기능과 기술을 담았다. 이 책은 “포토샵을 사용하고 싶지만, 사용 방법을 잘 모르겠어!”라고 생각하는 분들을 위한 책이다. 포토샵은 사진 보정 프로그램 중에서도 가장 강력한 프로그램이지만, 한편으로는 기능이 많고 다양하기 때문에 자신에게 필요한 기능이 무엇인지 알기 어려운 경우가 많다. 책에는 이러한 문제를 해결하기 위해 포토샵 작업이 원활해질 수 있도록 사용 목적별로 기능을 정리하였다. 또한 연관지어 이해할 수 있도록 본문에 나온 내용과 관련된 중요한 페이지를 ‘관련’ 요소로 본문 아래에 추가하였고, 예제에서 사용한 이미지와 전혀 다른 이미지에도 응용할 수 있도록 각 설정값과 단계별 절차, 원리를 최대한 자세하게 설명했다.
9780321246424

Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications (Building MAC OS X, Linux, and Windows Applications)

Logan, Syd  | Addison-Wesley Professional
83,970원  | 20071127  | 9780321246424
Cross-Platform Development in C++is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality. Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive experience with cross-platform development, Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross-platform development approaches. This book will be an indispensable resource for every software professional and technical manager who is building new cross-platform software, porting existing C/C++ software, or planning software that may someday require cross-platform support. Build Cross-Platform Applications without Compromise Throughout the book, Logan illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a complete cross-platform GUI toolkit based on Mozillarsquo;s XUL that you can download, modify, and learn from. Coverage includes Policies and procedures used by Netscape, enabling them to ship Web browsers to millions of users on Windows, Mac OS, and Linux Delivering functionality and interfaces that are consistent on all platforms Understanding key similarities and differences among leading platform-specific GUI APIs, including Win32/.NET, Cocoa, and Gtk+ Determining when and when not to use native IDEs and how to limit their impact on portability Leveraging standards-based APIs, including POSIX and STL Avoiding hidden portability pitfalls associated with floating point, char types, data serialization, and types in C++ Utilizing platform abstraction libraries such as the Netscape Portable Runtime (NSPR) Establishing an effective cross-platform bug reporting and tracking system Creating builds for multiple platforms and detecting build failures across platforms when they occur Understanding the native runtime environment and its impact on installation Utilizing wxWidgets to create multi-platform GUI applications from a single code base Thoroughly testing application portability Understanding cross-platform GUI toolkit design with Trixul
9780672330223

Microsoft Xna Game Studio 3.0 Unleashed (Graphics and Game Programming for Xbox 360 and Windows)

Carter, Chad  | Sams
76,340원  | 20090501  | 9780672330223
The definitive, start-to-finish guide to creating super-charged Xbox 360 games with Microsoft's XNA Game Studio 3.0 Covers the entire XNA 3.0 platform, including networking, Zune, and Xbox LIVE Community Games - a new capability that's attracting thousands of new game developers. Explains every line of code in detail. Covers both 3D and 2D programming, unlike many competitive books. Builds on a highly successful previous edition with eight new chapters, plus major updates throughout. Microsoft XNA Game Studio 3.0 Unleashed is the most practical and thorough guide to game development with Microsoft's powerful new XNA Game Studio 3.0 and the XNA framework. XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Readers will walk through the entire process of game development, including installing XNA, creating 3D objects, handling input, managing the content pipeline, creating both 2D and 3D games, optimizing game performance, and much more. The book contains sophisticated coverage of using XNA's high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it salable. This edition contains eight new chapters, including all-new sections on creating networked games and programming games to run on the Zune handheld. A third new section will be especially valuable to thousands of game developers: it walks through preparing and submitting games to Xbox LIVE, where accepted titles will reach an audience of millions of gamers worldwide.
9780789725929

Windows Game Programming with Visual Basic and DirectX

 | Que
0원  | 20011201  | 9780789725929
The book is divided into five parts. The first part is how to build a game using VB and DirectX; the second, how to simulate reality in a video game; the third, the hands-on building of the game projects; the fourth, making the game fun and functi...
9780470126776

Professional XNA Game Programming : For Xbox 360 and Windows

 | WROX Press
44,000원  | 20070415  | 9780470126776
You haven''t experienced the full potential of Xbox 360 or Windows until you''ve created your own homebrewed games for these innovative systems. With Microsoft''s new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games. Whether you want to explore new worlds or speed down a city block in...
9780672329647

Microsoft XNA Unleashed : Graphics and Game Programming for Xbox 360 and Windows

Carter, Chad  | Sams
0원  | 20210101  | 9780672329647
Complete guide for experienced developers to creating games for PCs and the Xbox using Microsoft's exciting new free game programming tool.
9780201734294

3D Studio Max X for Windows : Visual Quickstart Guide Paperback

Matossian, Michele  | Peachpit
0원  | 20010601  | 9780201734294
Demonstrates the computer animation program's interface and navigation and display tools while explaining how to use MAX to model and transform objects, map surfaces, render images, and create full-fledged animations.
9780764508202

Microsoft Office X for Windows for Dummies Quick Reference Paperback

Lowe,D  | Hungry Minds
22,820원  | 20010615  | 9780764508202
Fast answers to frequently asked questionsOffice XP essentials at your fingertips! If you like your answers quick and your information up-to-date, look no further. With this concise, superbly organized reference, you get authoritative, cut-to-t...
9781598633689

XNA Game Studio Express: Developing Games for Windows and the Xbox 360

Hall, Joseph B  | Course Technology Ptr
76,340원  | 20070929  | 9781598633689
Suitable for hobbyists and students who want to write games for Windows and the Xbox 360 game console. This book helps you to learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE.
9780470261286

Professional XNA Programming Building Games For Xbox 360 and Windows with XNA Game Studio 2.0, 2/e

Nitschke, Benjamin  | Wiley
36,000원  | 20210101  | 9780470261286
Wrox's Professional XNA Game Programming is the best-selling guide to Microsoft's framework for building games for Xbox 360 and Windows. Professional game developer and MVP Benjamin Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.
9780595308439

Windows Speech Recognition Programming: With Visual Basic and ActiveX Voice Controls

Jones, Keith  | iUniverse
50,190원  | 20040201  | 9780595308439
Speech software has been a hot topic in the computer industry for as long as there have been computers. Computer speech has been around in one form or another for over 30 years, but early speech software could only run on very big and expensive computer hardware. Thanks to Microsoft, the size of your computer is no longer a major limitation to computer speech.
9788931551679

Mac OS X Lion 기본 활용 실무 테크닉 (MS Windows 기반의 국내 컴퓨터 환경에서 매킨토시 120% 활용 가이드)

이현준  | 성안당
0원  | 20111107  | 9788931551679
Mac OS X에 입문하는 초보자들을 위한 『Mac OS X Lion 기본 활용 실무 테크닉』. 이 책은 초보자들도 쉽게 Mac 컴퓨터와 Mac OS X 운영체제를 이해할 수 있도록 도움을 주고 있다. Mac 바로 알기, Mac OS X 데스크탑, Mac OS X의 설치와 환경 설정, 가상머신, iCloud 등에 해당하는 내용을 예제와 함께 수록하여 이해를 돕는다.
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