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· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 그래픽
· ISBN : 9780123737274
· 쪽수 : 464쪽
· 출판일 : 2007-11-19
목차
Contents
Preface
About the Authors
CHAPTER 1. INTRODUCTION
PART I ANATOMY OF A GRAPHICS ENGINE
CHAPTER 2. LINEAR ALGEBRA FOR 3D GRAPHICS
CHAPTER 3. LOW-LEVEL RENDERING
CHAPTER 4. ANIMATION
CHAPTER 5. SCENE MANAGEMENT
CHAPTER 6. PERFORMANCE AND SCALABILITY
PART II OPENGL ES AND EGL
CHAPTER 7. INTRODUCING OPENGL ES
CHAPTER 8. OPENGL ES TRANSFORMATION AND LIGHTING
CHAPTER 9. OPENGL ES RASTERIZATION AND FRAGMENT PROCESSING
CHAPTER 10. MISCELLANEOUS OPENGL ES FEATURES
CHAPTER 11. EGL
PART III M3G
CHAPTER 12. INTRODUCING M3G
CHAPTER 13. BASIC M3G CONCEPTS
CHAPTER 14. LOW-LEVEL MODELING IN M3G
CHAPTER 15. THE M3G SCENE GRAPH
CHAPTER 16. ANIMATION IN M3G
PART IV APPENDIX
A FIXED-POINT MATHEMATICS
B JAVA PERFORMANCE TUNING
C GLOSSARY
Bibliography
Index














