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· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 일반
· ISBN : 9780240810645
· 쪽수 : 416쪽
· 출판일 : 2008-10-03
목차
Maya Modeling and Texturing for GamesNext-Gen Techniques of the ProsOverview of what you'll learnBasic and Advanced techniques of game modeling in Maya:Weapons/ Characters/ Buildings/ Vehicles/ Terrain1. Project One- Modeling a Browning WWI Rifle with bayonet2. Project Two- Modeling a Soupwith Camel Biplane3. Project Three- Modeling a blown out building from 3/4 view concept art*Industry Pro-File: John Smith- Senior Modeler, FASA Studios- Microsoft Game Studios4. Project Four- Modeling a British B-VII Tank5. Project Five- Modeling realistic WWI barracks6. Project Six- Modeling realistic WWI (doughboy) soldier body*Industry Pro-File: Luke Skywalker- Texture Artist, WXP Game Studios7. Project Seven- Modeling a Realistic Head and Hands8. UV Layout- Preparing mesh for texturing9. Texture Painting- Technique I: Color Map Creation*Industry Pro-File: Indiana Jones- Character Modeler, Bungie Studios- Microsoft Game Studios10. Texture Painting- Technique II: Normal, Occlusion and Displacement Map Creation11. Digital Sculpture- Next-Gen techniques with Digital Sculpting12. Creating the Killer Demo Reel- Getting a Job in Games!*Industry Pro-File: Michael Ingrassia- Senior Modeler/ Maya Instructor, Microsoft Game Studios**Plus 10 Bonus lessons on the DVD:DVD Videos Content:Rigging the soldier for posingCreating and animating an impressive model turntableLighting a set design3point Lighting a modelFacial blend shape basicsAdvance facial blends using MudboxAnimating the Sopwith Camel biplaneAnimating the plane using a curve path*Creating the Killer Demo Reel- Contains a basic and polished version*Cinematic trailer created with all the book's models* All meshes and texture maps of final models














