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· 분류 : 외국도서 > 컴퓨터 > 디지털 미디어 > 비디오/애니메이션
· ISBN : 9781138949119
· 쪽수 : 328쪽
목차
Part 1 ? Character Concepting and Base Mesh Modeling
Chapter 1: Concepting
Chapter 2: Blocking Out
Chapter 3: Base Mesh/Proxy
Part 2 - Digital Sculpting Techniques
Chapter 4: ZBrush Massing
Chapter 5: Retopology I
Chapter 6: ZBrush Detailing
Chapter 7: Weapons
Chapter 8: Belts, Straps, Accessories
Chapter 9: Retop II
Chapter 10: UV Layout, Auto Tools
Chapter 11: Re-Projecting Sculpt Details
Part 3 - Texturing Processes
Chapter 12: Polypaint
Chapter 13: Alpha Masking
Chapter 14: Hand Texturing
Chapter 15: Quixel Suite
Chapter 16: Map Exporting
Chapter 17: AO Bakes
Chapter 18: Normal Map Creation
Chapter 19: Metcap-Unity Shader
Part 4 - Lighting and Rendering Testing
Chapter 20: Marmoset
Chapter 21: Maya Render 2.0
Chapter 22: Fast Lighting
Chapter 23: Wireframe Render/Turntable
Chapter 24: Maya Mental Ray