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· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 일반
· ISBN : 9780367151072
· 쪽수 : 382쪽
목차
Ch 1 Behavior Selection Algorithms; Ch 2 Structural Architecture; Ch 3 Behavior Tree Starter Kit; Ch 4 Real World Behavior Trees in Script; Ch 5 Simulating Behavior Trees; Ch 6 Introduction to Unity Theory; Ch 7 Building Utility Decisions into Exisitng Decision Trees; Ch 8 Reactivity and Deliberation in Decision Making Systems; Ch 9 Exploring HTN Planners; Ch 10; Ch 11 Hierachical Plan-Space Planning for Multi-unit Combat Maneuvers; Ch 12; Phenominal AI Level-of-Detail Control; Ch 13 Runtime Compilefd C++ for Raspid AI Development; Ch 14 Scripting and AI; Ch 15 Possibiltiy maps for Oportunistic AI and Believeable Worlds; Ch 16 Production Rules Implementation; Ch 17 Production Systems; Ch 18 Buildfing a Risk-Free Environment to Enhance Prototyping; Ch 19 Smart Zones to Create the Ambiance of Life; Ch 20 Separation of Concerns Architecture for AI and Animation; Ch 21 Optimizing Practical Planning for Game AI; Ch 22 Modular AI; Ch 23 Overcoming Pitfalls in Beghavior Tree Design; Ch 24 From Behavior to Animation; Ch 25 A Character Decision-Making System; Ch 26 A Reusable, Light-Weight Finate-Sate Machine; Ch 27 Choosign Efective Utility-Based Considerations; Ch 28 Combining Scripted Behavior with Game Tree Seacrh.