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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9780367575748
· 쪽수 : 312쪽
· 출판일 : 2020-06-30
목차
Overview and Introduction to Games and Software Engineering. The What’s and Why’s of Games and Software Engineering. Modding as a Basis for Developing Game Systems. HALO (Highly Addictive, sociaLly Optimized) Software Engineering. Software Engineering Challenges of Multi-Player Outdoor Smartphone Games. Applying Software Product Lines to Multiplatform Video Games. User Requirements for Gamifying Sports Software. A DSL for Describing the Artificial Intelligence in Real-Time Video Games. Reusable Components for Artificial Intelligence in Computer Games. Adaptive Serious Game Development. Democratizing Computer Science Education through Social Game Design. Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives. Competitive Game Development: Software Engineering as a Team Sport. Software Process Modeling for an Educational Software Engineering Simulation Game. Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet. Software Engineering Senior Design Course: Experiences with Agile Game Development in a Capstone Project. Model-Driven Game Engineering for Serious Educational Games: Tailored-Use Cases for Game Requirements. Serious Game Development as an Iterative User-Centered Agile Software Project. Game Development Frameworks for Software Engineering Education. Extensive Evaluation of Using a Game Project in a Software Architecture Course. Multi-Site Evaluation of SimSE.