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· 분류 : 외국도서 > 예술/대중문화 > 예술 > 일반
· ISBN : 9781138503786
· 쪽수 : 312쪽
목차
Preface ? Chapter 1 Introduction to Software Engineering Perspectives in Computer Game Development Kendra M.L. Cooper ? Section I Emerging Research on Serious Games for Software Engineering Education Chapter 2 Case Studies and Practices in Local Game Jam Software Development Organization: A Software Engineering Perspective Walt Scacchi ? Chapter 3 Developing Essential Software Engineering Competencies Supported by Digital Game-Based Learning Joran Pieper ? Chapter 4 Building Casual Games and APIs for Teaching Introductory Programming Concepts Brian Chau, Rob Nash, Kelvin Sung, and Jason Pace ? Chapter 5 Evolution of a Model for the Evaluation of Games for Software Engineering Education Giani Petri, Christiane Gresse von Wagenheim, and Adriano Ferreti Borgatto ? Section II Emerging Research on Software Engineering Methods for Game Development Chapter 6 Applied Game Design Didactics Micah M. Hrehovcsik ? Chapter 7 Learning with the Body: A Design Framework for Embodied Learning Games and Simulations Edward F. Melcer and Katherine Isbister ? Chapter 8 Using Ideation Cards for Designing Mixed Reality Games Richard Wetzel , Steve Benford, and Tom Rodden ? Chapter 9 From Role Playing Game to Exergame?A Modification for The Elder Scrolls V: Skyrim Rahul Kumar, Jak Tan, and Paul Ralph Chapter 10 Survey on Software Architecture, Creativity, and Game Technology Alf Inge Wang and Njal Nordmark ? Chapter? 11 Games and Software Engineering: Recent Results and Future Research Opportunities Kendra M. L. Cooper ?