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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9780367643430
· 쪽수 : 84쪽
· 출판일 : 2021-11-16
목차
INTRODUCTION CHAPTER 1 WHAT IS AI? ??????????? Academic AI ??????????? Game AI CHAPTER 2 MODEL OF GAME AI ??????????? Movement ??????????? Decision Making ??????????? Strategy ??????????? Infrastructure ??????????? Agent-Based AI CHAPTER 3 ALGORITHMS AND DATA STRUCTURE ??????????? Algorithms ??????????? Representations ??????????? Implementation CHAPTER 4 GAME AI ??????????? The Complexity Fallacy ? ? ? ? ? ? When Simple Things Look Good ? ? ? ? ? ? When Complex Things Look Bad ? ? ? ? ? ? The Perception Window ? ? ? ? ? ? Changes of Behavior ? ? ? ? ? ? The Kind of AI in Games ? ? ? ? ? ? Hacks ?Heuristics ?Algorithms Speed and Memory Constraints ??????????????????????? Processor Issues ??????????????????????? Memory Concerns ??????????????????????? Platforms ??????????? The AI Engine ??????????????????????? Structure of an Engine ??????????????????????? Tool Concerns ??????????????????????? Putting it All Together CHAPTER 5 TECHNIQUES? ? ? ? ? ? ? ? Movement The Basics of Movement Algorithms Pathfinding Decision Making Overview of Decision Making Tactical and Strategic AI Learning Learning Basics Online or Offline Learning Intra-Behavior Learning Inter-Behavior Learning A Warning Over-Learning The Balance of Effort Procedural Content Generation Board Games ? CHAPTER 6 SUPPORTING TECHNOLOGIES Execution Management World Interfacing Tools and Content Creation Toolchains Limit AI Where AI and Knowledge Comes From Programming Game AI ? Index ?