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· 분류 : 외국도서 > 건축/디자인 > 건축 > 도시사용계획
· ISBN : 9780367665296
· 쪽수 : 270쪽
· 출판일 : 2020-09-30
목차
IntroductionPart I: To diversify 1. Valuating narrative accounts in participatory planning processes: A case of co-creative storytellingin Antwerp, Belgium 2. Using a complex sound world for a participative dismantling and redefinition of the collective appropriation of industrial landscapes 3. Reflections on the counter-mapping of urban ‘arrival neighborhoods’ through Geoweb 2.0 in Brussels and Ghent 4. Data-driven design for civic participation: Introducing digital methods for on-going civic engagement for design in public space 5. Design initiatives in public spaces: eight interpretative lensesPart II: To co-produce 6. Sharing authorship and measuring influence in architectural training in neighbourhood communities 7. Digitally networked action: Developing self-organisation in ‘weak-tie’ residential communities through a ‘Facebook group’ 8. Communal garden and the liminal city 9.BIMBY: modeling, civic empowerment and the invention of a new professionPart III: To interrupt 10. Design, technology and social innovation: the serious game of TrafficO2 11. Daredevil or socializer? Exploring the relations between intrinsic motivation, game experience and player types in serious games with environmental narratives 12. Fabric?m: Participatory urban interventions in a post-communist context 13. Rethinking the designer’s role in the collective re-imagination of societies:A necessary reinterpretation of design for social innovationPart IV: To document 14. Participation within and beyond museums with the help of digital technologies15. (Challenges and opportunities of) documentation practices of self-organised urban initiatives 16. Documentation games: A comparison between three games to support participatory design teams to document their design process














