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· 분류 : 외국도서 > 건축/디자인 > 건축 > 도시사용계획
· ISBN : 9781138087682
· 쪽수 : 284쪽
· 출판일 : 2018-10-02
목차
Introduction Section I: To Diversify 1. Valuating narrative accounts in participatory processes 2. Using a complex sound world for a participative dismantling and redefinition of the collective appropriation of industrial landscapes 3. Reflections on the counter-mapping of urban ‘arrival neighborhoods’ through Geoweb 2.0 in Brussels and Ghent 4. Introducing digital methods for on-going civic engagement for design in public space 5. Design initiatives for civic participation: eight interpretative lenses Section II: To Coproduce 6. Sharing authorship and measuring influence in architectural training in neighbourhood communities 7. Digitally networked action: Developing self-organisation in ‘weak-tie’ residential communities through a ‘Facebook group’ 8. Communal garden and the liminal city 9. Bimby architect officers: 3D architectural modelling, civic empowerment and the invention of a new profession Section III: To Interrupt 10. Design, technology and social innovation: the serious game of traffiCO2 11. Daredevil or socialiser? Explroing the relations between intrinsic motivation, game experience and player types in series games with environmental narratives 12. Fabric?m: Participatory urban interventions in a post-communist context 13. Rethinking the designer’s role in the collective re-imagination of societies: a necessary reinterpretation of design for social innovation Section IV: To Document 14. Participation within and beyond museums with the help of digital technologies 15. (Challenges and opportunities of) documentation practices of self-organized urban initiatives 16. Documentation games. A comparison between three games that foster documentation during the design process














