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Participatory Design Theory : Using Technology and Social Media to Foster Civic Engagement

Participatory Design Theory : Using Technology and Social Media to Foster Civic Engagement (Hardcover)

Liesbeth Huybrechts, Oswald Devisch, Roel De Ridder (엮은이)
Routledge
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Participatory Design Theory : Using Technology and Social Media to Foster Civic Engagement
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· 제목 : Participatory Design Theory : Using Technology and Social Media to Foster Civic Engagement (Hardcover) 
· 분류 : 외국도서 > 건축/디자인 > 건축 > 도시사용계획
· ISBN : 9781138087682
· 쪽수 : 284쪽
· 출판일 : 2018-10-02

목차

Introduction  Section I: To Diversify  1. Valuating narrative accounts in participatory processes  2. Using a complex sound world for a participative dismantling and redefinition of the collective appropriation of industrial landscapes  3. Reflections on the counter-mapping of urban ‘arrival neighborhoods’ through Geoweb 2.0 in Brussels and Ghent  4. Introducing digital methods for on-going civic engagement for design in public space  5. Design initiatives for civic participation: eight interpretative lenses  Section II: To Coproduce  6. Sharing authorship and measuring influence in architectural training in neighbourhood communities  7. Digitally networked action: Developing self-organisation in ‘weak-tie’ residential communities through a ‘Facebook group’  8. Communal garden and the liminal city  9. Bimby architect officers: 3D architectural modelling, civic empowerment and the invention of a new profession  Section III: To Interrupt  10. Design, technology and social innovation: the serious game of traffiCO2  11. Daredevil or socialiser? Explroing the relations between intrinsic motivation, game experience and player types in series games with environmental narratives  12. Fabric?m: Participatory urban interventions in a post-communist context   13. Rethinking the designer’s role in the collective re-imagination of societies: a necessary reinterpretation of design for social innovation  Section IV: To Document  14. Participation within and beyond museums with the help of digital technologies  15. (Challenges and opportunities of) documentation practices of self-organized urban initiatives  16. Documentation games. A comparison between three games that foster documentation during the design process

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