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· 분류 : 외국도서 > 게임/토이 > 게임 > 비디오/전자게임
· ISBN : 9780596000066
· 쪽수 : 456쪽
· 출판일 : 2001-11-01
목차
Preface
1. Basic Concepts
Newton's Laws of Motion
Units and Measures
Coordinate System
Vectors
Mass,Center of Mass,and Moment of Inertia
Newton's Second Law of Motion
Inertia Tensor
2. Kinematics
Introduction
Velocity and Acceleration
Constant Acceleration
Nonconstant Acceleration
2D Particle Kinematics
3D Particle Kinematics
Kinematic Particle Explosion
Rigid Body Kinematics
Local Coordinate Axes
Angular Velocity and Acceleration
3. Force
Introduction
Force Fields
Friction
Fluid Dynamic Drag
A Note on Pressure
Buoyancy
Springs and Dampers
Force and Torque
4. Kinetics
Particle Kinetics in 2D
Particle Kinetics in 3D
Rigid Body Kinetics
5. Collisions
Impulse-Momentum Principle
Impact
Linear and Angular Impulse
Friction
6. Projectiles
Simple Trajectories
Drag
Magnus Effect
Variable Mass
7. Aircraft
Geometry
Lift and Drag
Other Forces
Control
Modeling
8. Ships
Flotation
Volume
Resistance
Virtual Mass
9. Hovercraft
How They Work
Resistance
10. Cars
Resistance
Power
Stopping Distance
Roadway Banking
11. Real-Time Simulations
Integrating the Equations of Motion
Euler's Method
Other Methods
12. 2D Rigid Body Simulator
Model
Integration
Flight Controls
Rendering
13. Implementing Collision Response
Linear Collision Response
Angular Effects
14. Rigid Body Rotation
Rotation Matrices
Quaternions
15. 3D Rigid Body Simulator
Model
Integration
Flight Controls
Rendering
16. Multiple Bodies in 3D
Model
Integration
Collision Response
Tuning
17. Particle Systems
Model
Integration
Collision Response
Tuning
Appendix A: Vector Operations
Appendix B: Matrix Operations
Appendix C: Quaternion Operations