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Steam Meets Story: Using Adolescent Fiction and Film to Spark Deeper Learning

Steam Meets Story: Using Adolescent Fiction and Film to Spark Deeper Learning (Paperback)

Diane Rodriguez, Gloria Campbell-Whatley, Jugnu Agrawal (지은이)
Teachers' College Press
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Steam Meets Story: Using Adolescent Fiction and Film to Spark Deeper Learning
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· 제목 : Steam Meets Story: Using Adolescent Fiction and Film to Spark Deeper Learning (Paperback) 
· 분류 : 외국도서 > 교육/자료 > 교육 > 교수법/자료 > 언어학
· ISBN : 9780807765449
· 쪽수 : 160쪽
· 출판일 : 2021-07-30

목차

    Preface
  • 1. STEM and Literature: Exploring New Options — Gloria D. Campbell-Whatley and Diane Rodriguez
  • From Mainstreaming to Inclusion: The Journey Begins
  • The Birth of Multi-Tiered Support Systems (MTSS)
  • Students with Disabilities in the Urban Environment
  • The Benefits of STEM and Literature
  • Summary and Other Tidbits
  • 2. Culturally Responsive Problem Based Learning (CRPBL) — Gloria D. Campbell-Whatley and Richard Reynolds
  • PBLs Best Practices: Finding Solutions
  • Innovations in Instruction for Problem Based Learning in STEM
  • Culturally Responsive Teaching
  • Culturally Responsive PBL (CRPBL)
  • Summary: Recommendations for Teachers
  • 3. Selection of Reading Materials, Technology, and STEM Activities — Diane Rodriguez, Jugnu Agrawal, Justin Coles, and Gary Hoag
  • Using Literature to Teach STEM in the Interdisciplinary Classroom: Selecting a Book
  • Using High Leverage Practices and Strategies for Students with Disabilities
  • Supporting Learning in Virtual Environment/Distance Learning
  • Summary
  • 4. Science and Literature — Gloria Campbell-Whatley, Kim Reddig, and Deondra Gladney
  • Science and Literature for Adolescents
  • Careers
  • Teachers Application Tips
  • Summary of Lessons
  • Lesson 4.1: Science Vocabulary, The Twilight Saga
  • Lesson 4.2: Science on Cells, The Immortal Life of Henrietta Lacks
  • Lesson 4.3: Science and Clean Water, The Boy Who Harnessed the Wind
  • Lesson 4.4: Medicine and Drugs, Percy Jackson and the Lightning Thief
  • Lesson 4.5: Gravity, Weight, and Mass, Ender's Game
  • Lesson 4.6: Respiratory System, After Earth
  • Lesson 4.7: Genetics, Gattaca
  • Lesson 4.8: Energy, The Matrix
  • Lesson 4.9: Desert Plants and Animals, Holes
  • Lesson 4.10: Assistive Technology, Star Wars
  • 5. Mathematics and Literature — Jugnu Agrawal, Gary Hoag, Ozalle Toms, Ann Jolly, Elizabeth Reyes, and Ashley Voggt
  • Mathematics and Adolescents
  • Teacher Application Tips
  • Careers
  • Lesson Plans
  • Lesson 5.1: Statistics and Probability, To Kill a Mockingbird
  • Lesson 5.2: Basic Algebra and Statistics, The Hunger Games
  • Lesson 5.3: Business Plan, Born a Crime
  • Lesson 5.4: Geometry and Calculus, Hidden Figures
  • Lesson 5.5: Mysticism of the Pyramids, The Giver
  • Lesson 5.6: Weather Mathematics, The Chronicles of Narnia
  • Lesson 5.7: Geometry, Flatland
  • 6. Engineering and Literature — Diane Rodriguez, Gloria Campbell-Whatley, Kevin Otero ,Hassan Payano, Maria Payano, Eileen Interiano, and Sharon Hunter
  • Engineering for Adolescents
  • Careers
  • Tips for Teachers
  • Summary of Lessons
  • Lesson 6.1: Engineering Robotics, The Maze Runner
  • Lesson 6.2: Engineering Construction and Building, Harry Potter
  • Lesson 6.3: Drone Engineering, Men in Black
  • Lesson 6.4: Engineering Trains, The Snowpiercer
  • Lesson 6.5: Satellite Engineering, Star Trek
  • Lesson 6.6: Engineering Cyborgs, The Terminator
  • Lesson 6.7: Software Engineering, Jumanji
  • Lesson 6.8: Aerospace Engineering, Minority Report
  • Lesson 6.9: Engineering and Space Travel, The Martian
  • Lesson 6.10: Biofuels, Back to the Future
  • 7. Technology and Literature — Jugnu Agrawal and Wen-Hsuan Chang
  • Technology Related Careers
  • Teacher Application Tips
  • Summary of the Unit
  • Lesson 7.1: Identifying Credible Sources, Hidden Figures
  • Lesson 7.2: The Use of Citation sand Presentations, Hidden Figures
  • Lesson 7.3: Making use of Digital Media, Hidden Figures
  • Lesson 7.4: Using Technology to Update Writing Products, Hidden Figures
  • Lesson 7.5: Digital Citizenship and Technology Integration, Hidden Figures
  • Lesson 7.6: Webcams and Identifying Central Themes, Hidden Figures
  • Lesson 7.7: Digital Footprint, Hidden Figures
  • Lesson 7.8: Assistive Technology Innovations, Hidden Figures
  • Lesson 7.9: Digital Story Telling, Hidden Figures
  • Lesson 7.10: 3D Print, Hidden Figures
  • Index
  • About the Authors

저자소개

Diane Rodriguez (지은이)    정보 더보기
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Jugnu Agrawal (지은이)    정보 더보기
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