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Game Development 2042 : The Future of Game Design, Development, and Publishing

Game Development 2042 : The Future of Game Design, Development, and Publishing (Paperback)

Tim Fields (지은이)
CRC Press
106,280원

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Game Development 2042 : The Future of Game Design, Development, and Publishing
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· 제목 : Game Development 2042 : The Future of Game Design, Development, and Publishing (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781032272054
· 쪽수 : 330쪽
· 출판일 : 2022-10-14

목차

Introduction 1 - A Global Community of Players Gaming Lights the World Population Growth United States and Canada Europe Russia South Korea Japan China On Emerging Markets Southeast Asia Indonesia Vietnam India Interview with Zaid Azmi: Interactive Fiction for the World Latin America Brazil Mexico The Middle East and Africa Interview with HRH Prince Fasil bin Bandar: The Bright Future of Games Turkey Egypt Africa Zooming Out How to Tailor Games for a Region 2 ? How to Reach the World How to Reach the World The Impact of Globalism on Game Design Distribution Mechanisms User Acquisition Building Communities How to Keep Them Playing Interview with Aaron Loeb: The Future of Communities Conclusion 3 ? The Evolution of Game Design Why Do People Play Games? Quality is King What’s Different Deep Social Visuals Accessibility Capable Devices Everywhere AI Agents Cross Device Play VR, AR, Immersion, Metaverse AR and Real World Gaming Blends Metaverse Exploration User Generated Content Mods as UGC Free to Play Appointment Mechanics Everything is an RPG On Gatcha Real Money Gaming & Wagering Pervasive Community The Need for Social Shepherds Non-Gaming Activities in Games Education & Gaming The Future of Game Design 4 ? Web 3 Gaming: Crypto, Play to Earn, NFT Cryptocurrency, Decentralized Finance, Non-Fungible Tokens, and Gaming NFT Basics Axie Infinity Play to Earn Interview with Simon Davis: The Mighty Bear of Singapore Conclusions on Web3 5 ? Devices and Platforms Mobile Devices Platform Agnosticism Gaming Ecosystem of Devices Form Factors & Foldable Watches, Glasses, Wearables Consoles Multiplatform Gaming PC Gaming Setting & Convergence Cloud Gaming On Bandwidth Streaming Services and the Convergence of Linear and Non-Linear Media Interview with Mike Verdu: The Future of Platforms Wrapup on Devices and Platforms 6 ? Inputs and Feedback Mechanisms Mouse & Keyboard Controllers Gestures Eye-tracking Interview with Anand Srivatsa of Tobii: Advanced Eye Tracking Cameras Drones Finger Taps More Advanced Anatomically Integrated Input Thought Control Speech Haptic Feedback Displays Glasses and VR Headsets Contacts and Retina Projection Wrap Up on Devices and Inputs 7 ? Business Models Retail Distribution of Games Digital Distribution of Games Free to Play In App Advertising Carrier Billing and Regional Payment Systems Regional and Sachet Pricing eSports Real Money Gambling Paid to Play Play2Earn The Value of Player Data The Business of Creation The Evolution of Gaming Legal Matters Interview with Kimberly Corbett: Publishing for the Future The Effect of Regulations of Business Models Wrap Up 8 ? Data and Analytics Data Gathering Data Processing Data Analysis in Realtime Data to AI Behaviors and Responses Data Visualization Interview with Rob Fink: The Future of Data Data Ownership Using Big Data to Create Content Procedural Content Generation Using Data to Generate usic AI Helping write & fund bugs in code AI & AL to aid game content design Helping artists make art Using Games to train AI The Corrupted Blood Incident Data and Analytics Wrap Up The Coming Impact of Big Data 9 ? Artifically Intelligent Characters Virtual Characters Take Over the World. Soon. On AI Characters Building AI Companions Indistinguishable from Real Humans Avatars AI and Intelligent Characters Wrap Up 10 ? The Future of Game Development The Act of Creation Crowdsourcing & NFT Sales Interview with Maurico Longoni: The Future of User Generated Content Hits vs. Games Interview with Thea Chow: Building the Best in the World Tools & Techniques Better Engineering Tools Content Creation Tools Increasing Competition for Talent Increasing Competition for Licenses Distributed Teams Independent Contract & Unionized models of talent Interview with Alexandria Sepulveda: The Future of Regulation Increased Complexity of Publishing and Distribution Localization & Culturalization Adherence to Local Custom & Regulation Forecasting Local Publishing & Community Management On Bots & ID Wrap Up on The Future of Game Development Conclusion    

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