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· 분류 : 외국도서 > 경제경영 > 인력관리
· ISBN : 9781118158593
· 쪽수 : 320쪽
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Introduction xi
Imagining Better Results for Teams
I. What is a Visual Team? 1
Using Graphics Across the Whole Workflow
1. Working Like Designers 3
Why Visual Teams Get Results
2. Why Be a Visual Team? 15
The Case for Collaboration
3. A Graphic User Interface for Teams 29
The Drexler/Sibbet Team Performance Model
II. Leading Visual Teams 55
Seeing the BIG Picture
4. So You’ve Just Been Promoted 57
Understanding Team Leadership
5. Managing Four Flows of Activity 73
Attention, Energy, Information, & Operations
6. Supporting Innovation 83
Providing Visual Tools
III. Visual Team Startup 93
Creating Trust, Focus, & Commitment
7. Visualizing Purpose 95
Orienting to Your Mission
8. Seeing Yourself As a Team 107
Developing Trust
9. Clarifying Goals 117
Using the Graphic Gameplan
10. Consensus or Command? 131
Deciding Commitments
IV. Sustaining Results 149
Innovating for High Performance
11. Graphics & Project Management 151
Implementation You Can Literally See
12. Visualizing & Innovating 159
Understanding High Performance
13. Assessments, Dialogues, & Sharing Rallies 171
The Importance of Learning & Renewal
V. Growing a Visual Team Culture 183
Thinking BIG About Opportunities
14. Introducing Visual Teams 185
Communicating Benefits
15. Developing Visual Team Skills 193
Learning Tips & Tools
16. Shared Visual Language 201
Toward an Operating System for Visual Teams
VI. New Technology Tools 219
A Revolution in Visual Collaboration
17. Visual Tools Come of Age 221
Experiencing High Performance at the Institute for the Future
18. Graphics for Distributed Teams 231
Web & Teleconferences
19. Team Rooms & the Net 241
Physical Places or Virtual Spaces?
20. Mobile Technology 249
Reshaping Tomorrow’s Teams
VII. Links, Tools, & Other Resources 263
21. Websites & Bibliography 265
Appendix 273
Jack R. Gibb’s Original Research 273
Summary of Arthur M. Young’s Theory of Process 274
Index 277