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[eBook Code] Visual Teams

[eBook Code] Visual Teams (eBook Code, 1st)

(Graphic Tools for Commitment, Innovation, and High Performance)

David Sibbet (지은이)
  |  
Wiley
2011-09-23
  |  
41,630원

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[eBook Code] Visual Teams

책 정보

· 제목 : [eBook Code] Visual Teams (eBook Code, 1st) (Graphic Tools for Commitment, Innovation, and High Performance)
· 분류 : 외국도서 > 경제경영 > 인력관리
· ISBN : 9781118158586
· 쪽수 : 320쪽

목차

Introduction xi
Imagining Better Results for Teams

I. What is a Visual Team? 1
Using Graphics Across the Whole Workflow

1. Working Like Designers 3
Why Visual Teams Get Results

2. Why Be a Visual Team? 15
The Case for Collaboration

3. A Graphic User Interface for Teams 29
The Drexler/Sibbet Team Performance Model

II. Leading Visual Teams 55
Seeing the BIG Picture

4. So You’ve Just Been Promoted 57
Understanding Team Leadership

5. Managing Four Flows of Activity 73
Attention, Energy, Information, & Operations

6. Supporting Innovation 83
Providing Visual Tools

III. Visual Team Startup 93
Creating Trust, Focus, & Commitment

7. Visualizing Purpose 95
Orienting to Your Mission

8. Seeing Yourself As a Team 107
Developing Trust

9. Clarifying Goals 117
Using the Graphic Gameplan

10. Consensus or Command? 131
Deciding Commitments

IV. Sustaining Results 149
Innovating for High Performance

11. Graphics & Project Management 151
Implementation You Can Literally See

12. Visualizing & Innovating 159
Understanding High Performance

13. Assessments, Dialogues, & Sharing Rallies 171
The Importance of Learning & Renewal

V. Growing a Visual Team Culture 183
Thinking BIG About Opportunities

14. Introducing Visual Teams 185
Communicating Benefits

15. Developing Visual Team Skills 193
Learning Tips & Tools

16. Shared Visual Language 201
Toward an Operating System for Visual Teams

VI. New Technology Tools 219
A Revolution in Visual Collaboration

17. Visual Tools Come of Age 221
Experiencing High Performance at the Institute for the Future

18. Graphics for Distributed Teams 231
Web & Teleconferences

19. Team Rooms & the Net 241
Physical Places or Virtual Spaces?

20. Mobile Technology 249
Reshaping Tomorrow’s Teams

VII. Links, Tools, & Other Resources 263

21. Websites & Bibliography 265

Appendix 273

Jack R. Gibb’s Original Research 273

Summary of Arthur M. Young’s Theory of Process 274

Index 277

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