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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781118337745
· 쪽수 : 336쪽
· 출판일 : 2012-10-16
목차
Read This First xxiii Part I Overview 1 Chapter 1 Market Overview: iOS, Facebook, and the Web 3 Chapter 2 iOS versus Facebook versus the Web: What's the Right Platform? 11 Part II Facebook 23 Chapter 3 Facebook Games: The Users, the Money, and the Major Players 25 Chapter 4 Facebook Game Design: Basic Principles for Growth and Revenue 41 Chapter 5 Facebook Design Lessons from KIXEYE and 5th Planet Games 59 Chapter 6 Future Trends and Opportunities for Facebook Games 75 Part III The Web 83 Chapter 7 Deep Dive into Web Gaming: Who Plays, Who Pays 85 Chapter 8 Web Game Design: Basic Principles for Growth and Revenue 101 Chapter 9 Web Game Developer Profiles: Kingdom of Loathing, Nitrome, and Desktop Tower Defense 115 Chapter 10 Future Trends and Opportunities for Web Gaming 127 Part IV iOS 139 Chapter 11 Quick Survey of the iOS Game Market. 141 Chapter 12 iOS Game Design: Basic Principles for Growth and Revenue 153 Chapter 13 iOS Game Developer Profile: Tiger Style and Hatch 169 Chapter 14 Future Trends and Opportunities for iOS Gaming 185 Part V Funding Your Game 199 Chapter 15 Is Your Game Ready to Get VC or Crowdfunding? 201 Part VI Game Design Docum ents and Fin al Thoug hts 213 Chapter 16 Game Design Documents: Tiger Style's Spider and Waking Mars 215 Chapter 17 Concluding Thoughts Before You Start Designing 251 Part VII Appendixes 259 Appendix A Resources for Designers 261 Appendix B 3 Design Principles 279 Appendix C Glossary of Terms and Acronyms 291 Index 297